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21 lines
399 B
C#
21 lines
399 B
C#
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using UnityEngine;
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namespace Fie.UI
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{
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public abstract class FieGameUIComponentManagerBase : MonoBehaviour
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{
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private FieGameCharacter _componentManagerOwner;
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public FieGameCharacter componentManagerOwner => _componentManagerOwner;
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public virtual void setComponentManagerOwner(FieGameCharacter owner)
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{
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_componentManagerOwner = owner;
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}
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public virtual void StartUp()
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{
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}
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}
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}
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