FiE-Game/Assets/Scripts/Fie/PlayMaker/FieLanguageChangerForPlaymaker.cs

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2018-11-20 20:10:49 +01:00
using Fie.Manager;
using HutongGames.PlayMaker;
namespace Fie.PlayMaker
{
[ActionCategory("Friendship is Epic")]
public class FieLanguageChangerForPlaymaker : FsmStateAction
{
public override void OnEnter()
{
FieEnvironmentManager.Language targetLanguage = FieEnvironmentManager.Language.French;
if (FieManagerBehaviour<FieEnvironmentManager>.I.currentLanguage == FieEnvironmentManager.Language.French)
{
targetLanguage = FieEnvironmentManager.Language.Japanese;
}
FieManagerBehaviour<FieEnvironmentManager>.I.SetLanguageSetting(targetLanguage);
Finish();
}
}
}