using Fie.Manager; using HutongGames.PlayMaker; namespace Fie.PlayMaker { [ActionCategory("Friendship is Epic")] public class FieLanguageChangerForPlaymaker : FsmStateAction { public override void OnEnter() { FieEnvironmentManager.Language targetLanguage = FieEnvironmentManager.Language.French; if (FieManagerBehaviour.I.currentLanguage == FieEnvironmentManager.Language.French) { targetLanguage = FieEnvironmentManager.Language.Japanese; } FieManagerBehaviour.I.SetLanguageSetting(targetLanguage); Finish(); } } }