FiE-Game/Assets/Scripts/Fie/AI/FieAITaskApplejackEnemyTracking.cs

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using Fie.Ponies;
using Fie.Ponies.Applejack;
using UnityEngine;
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namespace Fie.AI {
public class FieAITaskApplejackEnemyTracking : FieAITaskBase {
public override bool Task(FieAITaskController manager) {
if (manager.ownerCharacter.detector.lockonTargetObject == null) {
return true;
}
float num = Vector3.Distance(manager.ownerCharacter.transform.position, manager.ownerCharacter.detector.lockonTargetObject.centerTransform.position);
if (!(num > 2f)) {
Vector3 position = manager.ownerCharacter.detector.lockonTargetObject.centerTransform.position;
float y = position.y;
Vector3 position2 = manager.ownerCharacter.transform.position;
if (y > position2.y + 5f && manager.ownerCharacter.abilitiesContainer.GetCooltime<FieStateMachineApplejackRope>() <= 0f) {
nextStateWeightList[typeof(FieStateMachineApplejackRope)] = 100;
return true;
}
return true;
}
Vector3 vector = manager.ownerCharacter.detector.lockonTargetObject.centerTransform.position - manager.ownerCharacter.transform.position;
vector.y = vector.z;
vector.z = 0f;
manager.ownerCharacter.RequestToChangeState<FieStateMachinePoniesGallop>(vector.normalized, 1f, FieGameCharacter.StateMachineType.Base);
return false;
}
}
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}