mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2025-02-17 10:54:22 +01:00
38 lines
1.5 KiB
C#
38 lines
1.5 KiB
C#
using Fie.Ponies;
|
|
using Fie.Ponies.Applejack;
|
|
using UnityEngine;
|
|
|
|
namespace Fie.AI {
|
|
public class FieAITaskApplejackEnemyTracking : FieAITaskBase {
|
|
public override bool Task(FieAITaskController manager) {
|
|
if (manager.ownerCharacter.detector.lockonTargetObject == null) {
|
|
return true;
|
|
}
|
|
|
|
float num = Vector3.Distance(manager.ownerCharacter.transform.position, manager.ownerCharacter.detector.lockonTargetObject.centerTransform.position);
|
|
|
|
if (!(num > 2f)) {
|
|
Vector3 position = manager.ownerCharacter.detector.lockonTargetObject.centerTransform.position;
|
|
|
|
float y = position.y;
|
|
|
|
Vector3 position2 = manager.ownerCharacter.transform.position;
|
|
|
|
if (y > position2.y + 5f && manager.ownerCharacter.abilitiesContainer.GetCooltime<FieStateMachineApplejackRope>() <= 0f) {
|
|
nextStateWeightList[typeof(FieStateMachineApplejackRope)] = 100;
|
|
|
|
return true;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
Vector3 vector = manager.ownerCharacter.detector.lockonTargetObject.centerTransform.position - manager.ownerCharacter.transform.position;
|
|
vector.y = vector.z;
|
|
vector.z = 0f;
|
|
manager.ownerCharacter.RequestToChangeState<FieStateMachinePoniesGallop>(vector.normalized, 1f, FieGameCharacter.StateMachineType.Base);
|
|
|
|
return false;
|
|
}
|
|
}
|
|
}
|