FiE-Game/Assets/Scripts/ValueList.cs

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using Fie.Enemies;
using System;
[Serializable]
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public class ValueList {
public FieObjectEnemies _enemy;
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public int _spawnableCapForEasy;
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public int _spawnableCapForNormal;
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public int _spawnableCapForHard;
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public int _spawnableCapForVeryHard;
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public int _spawnableCapForNightmare;
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public int _spawnableCapForChaos;
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}