mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-12-02 09:47:59 +01:00
53 lines
1.1 KiB
C#
53 lines
1.1 KiB
C#
|
using Fie.Utility;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace Fie.Title
|
||
|
{
|
||
|
public class FieTitleElementsCicleScaleTilter : MonoBehaviour
|
||
|
{
|
||
|
public List<float> tweenScaleList = new List<float>
|
||
|
{
|
||
|
1f,
|
||
|
1.5f,
|
||
|
0.5f
|
||
|
};
|
||
|
|
||
|
public float tweenTime = 1f;
|
||
|
|
||
|
public float tweenInterval = 10f;
|
||
|
|
||
|
private float _currentTweenInterval;
|
||
|
|
||
|
private Tweener<TweenTypesInOutSine> scaleTweener = new Tweener<TweenTypesInOutSine>();
|
||
|
|
||
|
private int tweenScaleIndex;
|
||
|
|
||
|
private void Start()
|
||
|
{
|
||
|
_currentTweenInterval = tweenInterval;
|
||
|
scaleTweener.InitTweener(1f, tweenScaleList[0], tweenScaleList[0]);
|
||
|
}
|
||
|
|
||
|
private void Update()
|
||
|
{
|
||
|
float num = scaleTweener.UpdateParameterFloat(Time.deltaTime);
|
||
|
base.transform.localScale = new Vector3(num, num, num);
|
||
|
if (scaleTweener.IsEnd())
|
||
|
{
|
||
|
_currentTweenInterval -= Time.deltaTime;
|
||
|
if (_currentTweenInterval <= 0f)
|
||
|
{
|
||
|
tweenScaleIndex++;
|
||
|
if (tweenScaleIndex >= tweenScaleList.Count)
|
||
|
{
|
||
|
tweenScaleIndex = 0;
|
||
|
}
|
||
|
scaleTweener.InitTweener(tweenTime, num, tweenScaleList[tweenScaleIndex]);
|
||
|
_currentTweenInterval = tweenInterval;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|