mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-30 08:57:59 +01:00
52 lines
1.1 KiB
C#
52 lines
1.1 KiB
C#
using Fie.Utility;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fie.Title
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{
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public class FieTitleElementsCicleScaleTilter : MonoBehaviour
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{
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public List<float> tweenScaleList = new List<float>
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{
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1f,
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1.5f,
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0.5f
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};
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public float tweenTime = 1f;
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public float tweenInterval = 10f;
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private float _currentTweenInterval;
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private Tweener<TweenTypesInOutSine> scaleTweener = new Tweener<TweenTypesInOutSine>();
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private int tweenScaleIndex;
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private void Start()
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{
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_currentTweenInterval = tweenInterval;
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scaleTweener.InitTweener(1f, tweenScaleList[0], tweenScaleList[0]);
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}
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private void Update()
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{
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float num = scaleTweener.UpdateParameterFloat(Time.deltaTime);
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base.transform.localScale = new Vector3(num, num, num);
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if (scaleTweener.IsEnd())
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{
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_currentTweenInterval -= Time.deltaTime;
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if (_currentTweenInterval <= 0f)
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{
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tweenScaleIndex++;
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if (tweenScaleIndex >= tweenScaleList.Count)
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{
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tweenScaleIndex = 0;
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}
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scaleTweener.InitTweener(tweenTime, num, tweenScaleList[tweenScaleIndex]);
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_currentTweenInterval = tweenInterval;
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}
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}
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}
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}
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}
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