FiE-Game/Assets/Scripts/Fie/Utility/Lottery.cs

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2018-11-20 20:10:49 +01:00
using System.Collections.Generic;
using UnityEngine;
namespace Fie.Utility
{
public class Lottery<T>
{
private class LotteryItem
{
public T obj;
public int weight;
public LotteryItem(T obj, int weight)
{
this.obj = obj;
this.weight = weight;
}
}
private List<LotteryItem> _lotList = new List<LotteryItem>();
private int maximumWeight;
public void AddItem(T item, int weight = 1)
{
if (weight <= 0)
{
weight = 1;
UnityEngine.Debug.Log("Lottery : A weight must be bigger than 0. It's rounded to 1.");
}
_lotList.Add(new LotteryItem(item, weight));
maximumWeight += weight;
}
public void InitializeFromListData(List<T> lotteryList)
{
_lotList = new List<LotteryItem>();
foreach (T lottery in lotteryList)
{
AddItem(lottery);
}
}
public bool IsExecutable()
{
return _lotList.Count > 0;
}
public T Lot()
{
int num = Random.Range(1, maximumWeight + 1);
int num2 = 0;
for (int i = 0; i < _lotList.Count; i++)
{
num2 += _lotList[i].weight;
if (num2 >= num)
{
return _lotList[i].obj;
}
}
UnityEngine.Debug.Log("Lottery : Faild to lot. Dump : " + _lotList.ToString());
return _lotList[0].obj;
}
}
}