mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 07:18:00 +01:00
66 lines
1.2 KiB
C#
66 lines
1.2 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace Fie.Utility
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{
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public class Lottery<T>
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{
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private class LotteryItem
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{
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public T obj;
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public int weight;
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public LotteryItem(T obj, int weight)
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{
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this.obj = obj;
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this.weight = weight;
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}
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}
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private List<LotteryItem> _lotList = new List<LotteryItem>();
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private int maximumWeight;
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public void AddItem(T item, int weight = 1)
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{
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if (weight <= 0)
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{
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weight = 1;
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UnityEngine.Debug.Log("Lottery : A weight must be bigger than 0. It's rounded to 1.");
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}
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_lotList.Add(new LotteryItem(item, weight));
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maximumWeight += weight;
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}
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public void InitializeFromListData(List<T> lotteryList)
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{
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_lotList = new List<LotteryItem>();
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foreach (T lottery in lotteryList)
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{
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AddItem(lottery);
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}
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}
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public bool IsExecutable()
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{
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return _lotList.Count > 0;
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}
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public T Lot()
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{
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int num = Random.Range(1, maximumWeight + 1);
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int num2 = 0;
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for (int i = 0; i < _lotList.Count; i++)
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{
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num2 += _lotList[i].weight;
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if (num2 >= num)
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{
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return _lotList[i].obj;
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}
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}
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UnityEngine.Debug.Log("Lottery : Faild to lot. Dump : " + _lotList.ToString());
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return _lotList[0].obj;
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}
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}
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}
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