mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 15:27:59 +01:00
140 lines
4 KiB
C#
140 lines
4 KiB
C#
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using Fie.Manager;
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using Fie.Object;
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using Fie.Utility;
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using GameDataEditor;
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using System.Collections;
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using UnityEngine;
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namespace Fie.Ponies.RainbowDash
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{
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[FiePrefabInfo("Prefabs/RainbowDash/Power/RainbowDashRainblowEntityMidAir")]
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public class FieEmitObjectRainbowDashRainblowEntityMidAir : FieEmittableObjectBase
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{
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[SerializeField]
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private float rainblowDuration = 7f;
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[SerializeField]
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private float rainblowDestroyDuration = 2f;
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[SerializeField]
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private PKFxFX _rainblowFx;
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[SerializeField]
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private AudioSource _vortexSound;
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[SerializeField]
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private AnimationCurve _damageRatePerLifeRatio;
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[SerializeField]
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private AnimationCurve _StaggerDamageRatePerLifeRatio;
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private float _lifeTimeCount;
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private bool _isEndUpdate;
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private Tweener<TweenTypesOutSine> _speedDamperTweener = new Tweener<TweenTypesOutSine>();
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private float _healingDelay;
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private float _healingRate;
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private float _healingRemSec;
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private FieStatusEffectsTimeScaler _timeScalerStatusEffectEntity;
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private IEnumerator stopAudio()
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{
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if (_vortexSound.volume > 0f)
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{
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yield return (object)new WaitForSeconds(0.05f);
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/*Error: Unable to find new state assignment for yield return*/;
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}
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}
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public override void awakeEmitObject()
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{
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if (!(_rainblowFx == null) && !(_vortexSound == null))
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{
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_rainblowFx.StopEffect();
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_rainblowFx.SetAttribute(new PKFxManager.Attribute("TornadeLife", rainblowDuration - rainblowDestroyDuration));
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_rainblowFx.StartEffect();
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_vortexSound.volume = 0.5f;
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if (base.ownerCharacter != null)
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{
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GDESkillTreeData skill = base.ownerCharacter.GetSkill(FieConstValues.FieSkill.LOYALTY_RAINBLOW_LV4_WINGPOWER_EMITTER);
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if (skill != null)
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{
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_healingDelay = skill.Value1;
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_healingRate = skill.Value2;
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}
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}
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if (_timeScalerStatusEffectEntity != null)
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{
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_timeScalerStatusEffectEntity.isActive = false;
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}
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GDESkillTreeData skill2 = base.ownerCharacter.GetSkill(FieConstValues.FieSkill.LOYALTY_RAINBLOW_LV4_STICKY_TORNADO);
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if (skill2 != null)
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{
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if (_timeScalerStatusEffectEntity == null)
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{
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_timeScalerStatusEffectEntity = base.gameObject.AddComponent<FieStatusEffectsTimeScaler>();
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}
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_timeScalerStatusEffectEntity.isActive = true;
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_timeScalerStatusEffectEntity.duration = skill2.Value1;
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_timeScalerStatusEffectEntity.targetTimeScale = skill2.Value2;
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}
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}
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}
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public void Update()
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{
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base.transform.rotation = Quaternion.identity;
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if (!_isEndUpdate)
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{
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_lifeTimeCount += Time.deltaTime;
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if (_lifeTimeCount >= rainblowDuration - rainblowDestroyDuration)
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{
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stopParticleEmitting();
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destoryEmitObject(rainblowDestroyDuration);
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_isEndUpdate = true;
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}
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if (_healingRemSec <= 0f)
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{
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if (base.ownerCharacter != null && _healingRate > 0f)
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{
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base.ownerCharacter.damageSystem.Regen((base.ownerCharacter.healthStats.maxHitPoint + base.ownerCharacter.healthStats.maxShield) * _healingRate);
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}
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_healingRemSec = _healingDelay;
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}
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else
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{
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_healingRemSec -= Time.deltaTime;
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}
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}
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}
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private void OnTriggerStay(Collider collider)
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{
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if (!_isEndUpdate && collider.gameObject.tag == getHostileTagString())
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{
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FieDamage defaultDamageObject = getDefaultDamageObject();
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float num = _damageRatePerLifeRatio.Evaluate(Mathf.Clamp(_lifeTimeCount / (rainblowDuration - rainblowDestroyDuration), 0f, 1f));
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float num2 = _StaggerDamageRatePerLifeRatio.Evaluate(Mathf.Clamp(_lifeTimeCount / (rainblowDuration - rainblowDestroyDuration), 0f, 1f));
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defaultDamageObject.damage *= num;
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defaultDamageObject.stagger *= num2;
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FieGameCharacter x = addDamageToCollisionCharacter(collider, defaultDamageObject);
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if (x != null)
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{
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FieManagerBehaviour<FieGameCameraManager>.I.gameCamera.setWiggler(Wiggler.WiggleTemplate.WIGGLE_TYPE_SMALL);
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}
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}
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}
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private void stopParticleEmitting()
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{
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_rainblowFx.StopEffect();
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StartCoroutine(stopAudio());
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}
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}
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}
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