FiE-Game/Assets/Scripts/Fie/Ponies/Fie.Ponies.RainbowDash/FieEmitObjectRainbowDashRainblowEntityMidAir.cs

139 lines
4 KiB
C#

using Fie.Manager;
using Fie.Object;
using Fie.Utility;
using GameDataEditor;
using System.Collections;
using UnityEngine;
namespace Fie.Ponies.RainbowDash
{
[FiePrefabInfo("Prefabs/RainbowDash/Power/RainbowDashRainblowEntityMidAir")]
public class FieEmitObjectRainbowDashRainblowEntityMidAir : FieEmittableObjectBase
{
[SerializeField]
private float rainblowDuration = 7f;
[SerializeField]
private float rainblowDestroyDuration = 2f;
[SerializeField]
private PKFxFX _rainblowFx;
[SerializeField]
private AudioSource _vortexSound;
[SerializeField]
private AnimationCurve _damageRatePerLifeRatio;
[SerializeField]
private AnimationCurve _StaggerDamageRatePerLifeRatio;
private float _lifeTimeCount;
private bool _isEndUpdate;
private Tweener<TweenTypesOutSine> _speedDamperTweener = new Tweener<TweenTypesOutSine>();
private float _healingDelay;
private float _healingRate;
private float _healingRemSec;
private FieStatusEffectsTimeScaler _timeScalerStatusEffectEntity;
private IEnumerator stopAudio()
{
if (_vortexSound.volume > 0f)
{
yield return (object)new WaitForSeconds(0.05f);
/*Error: Unable to find new state assignment for yield return*/;
}
}
public override void awakeEmitObject()
{
if (!(_rainblowFx == null) && !(_vortexSound == null))
{
_rainblowFx.StopEffect();
_rainblowFx.SetAttribute(new PKFxManager.Attribute("TornadeLife", rainblowDuration - rainblowDestroyDuration));
_rainblowFx.StartEffect();
_vortexSound.volume = 0.5f;
if (base.ownerCharacter != null)
{
GDESkillTreeData skill = base.ownerCharacter.GetSkill(FieConstValues.FieSkill.LOYALTY_RAINBLOW_LV4_WINGPOWER_EMITTER);
if (skill != null)
{
_healingDelay = skill.Value1;
_healingRate = skill.Value2;
}
}
if (_timeScalerStatusEffectEntity != null)
{
_timeScalerStatusEffectEntity.isActive = false;
}
GDESkillTreeData skill2 = base.ownerCharacter.GetSkill(FieConstValues.FieSkill.LOYALTY_RAINBLOW_LV4_STICKY_TORNADO);
if (skill2 != null)
{
if (_timeScalerStatusEffectEntity == null)
{
_timeScalerStatusEffectEntity = base.gameObject.AddComponent<FieStatusEffectsTimeScaler>();
}
_timeScalerStatusEffectEntity.isActive = true;
_timeScalerStatusEffectEntity.duration = skill2.Value1;
_timeScalerStatusEffectEntity.targetTimeScale = skill2.Value2;
}
}
}
public void Update()
{
base.transform.rotation = Quaternion.identity;
if (!_isEndUpdate)
{
_lifeTimeCount += Time.deltaTime;
if (_lifeTimeCount >= rainblowDuration - rainblowDestroyDuration)
{
stopParticleEmitting();
destoryEmitObject(rainblowDestroyDuration);
_isEndUpdate = true;
}
if (_healingRemSec <= 0f)
{
if (base.ownerCharacter != null && _healingRate > 0f)
{
base.ownerCharacter.damageSystem.Regen((base.ownerCharacter.healthStats.maxHitPoint + base.ownerCharacter.healthStats.maxShield) * _healingRate);
}
_healingRemSec = _healingDelay;
}
else
{
_healingRemSec -= Time.deltaTime;
}
}
}
private void OnTriggerStay(Collider collider)
{
if (!_isEndUpdate && collider.gameObject.tag == getHostileTagString())
{
FieDamage defaultDamageObject = getDefaultDamageObject();
float num = _damageRatePerLifeRatio.Evaluate(Mathf.Clamp(_lifeTimeCount / (rainblowDuration - rainblowDestroyDuration), 0f, 1f));
float num2 = _StaggerDamageRatePerLifeRatio.Evaluate(Mathf.Clamp(_lifeTimeCount / (rainblowDuration - rainblowDestroyDuration), 0f, 1f));
defaultDamageObject.damage *= num;
defaultDamageObject.stagger *= num2;
FieGameCharacter x = addDamageToCollisionCharacter(collider, defaultDamageObject);
if (x != null)
{
FieManagerBehaviour<FieGameCameraManager>.I.gameCamera.setWiggler(Wiggler.WiggleTemplate.WIGGLE_TYPE_SMALL);
}
}
}
private void stopParticleEmitting()
{
_rainblowFx.StopEffect();
StartCoroutine(stopAudio());
}
}
}