libsuperderpy/src/levels/callbacks.c
2012-05-21 19:50:42 +02:00

57 lines
1.9 KiB
C

/*! \file callbacks.c
* \brief Obstacle callbacks for Level.
*/
/*
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <math.h>
#include "callbacks.h"
void Obst_MoveUpDown(struct Game *game, struct Obstacle *obstacle) {
if (obstacle->data) {
obstacle->y -= 0.5;
if (obstacle->y<=0) {
obstacle->data=NULL;
}
} else {
obstacle->y += 0.5;
if (obstacle->y>=((al_get_display_height(game->display)-al_get_bitmap_height(*(obstacle->bitmap))/obstacle->rows)/(float)al_get_display_height(game->display))*100) {
obstacle->data++;
}
}
}
void Obst_MoveUp(struct Game *game, struct Obstacle *obstacle) {
float* a = (float*)obstacle->data;
obstacle->y -= *a;
}
void Obst_RotateSin(struct Game *game, struct Obstacle *obstacle) {
float* a = (float*)obstacle->data;
/*PrintConsole(game, "%p - %f", obstacle, obstacle->y);*/
obstacle->angle = sin(*a)/2.0;
*a+=tps(game, 4.5);
}
void Obst_MoveSin(struct Game *game, struct Obstacle *obstacle) {
float* a = (float*)obstacle->data;
/*PrintConsole(game, "%p - %f", obstacle, obstacle->y);*/
obstacle->y -= sin(*a)*4;
*a+=tps(game, 4.5);
obstacle->y += sin(*a)*4;
}