2012-05-20 18:07:24 +02:00
|
|
|
/*! \file callbacks.c
|
|
|
|
* \brief Obstacle callbacks for Level.
|
|
|
|
*/
|
|
|
|
/*
|
|
|
|
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include <math.h>
|
|
|
|
#include "callbacks.h"
|
|
|
|
|
|
|
|
void Obst_MoveUpDown(struct Game *game, struct Obstacle *obstacle) {
|
|
|
|
if (obstacle->data) {
|
|
|
|
obstacle->y -= 0.5;
|
|
|
|
if (obstacle->y<=0) {
|
|
|
|
obstacle->data=NULL;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
obstacle->y += 0.5;
|
2012-05-21 19:50:42 +02:00
|
|
|
if (obstacle->y>=((al_get_display_height(game->display)-al_get_bitmap_height(*(obstacle->bitmap))/obstacle->rows)/(float)al_get_display_height(game->display))*100) {
|
2012-05-20 18:07:24 +02:00
|
|
|
obstacle->data++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-05-21 18:47:17 +02:00
|
|
|
void Obst_MoveUp(struct Game *game, struct Obstacle *obstacle) {
|
|
|
|
float* a = (float*)obstacle->data;
|
|
|
|
obstacle->y -= *a;
|
|
|
|
}
|
|
|
|
|
2012-05-21 14:00:42 +02:00
|
|
|
void Obst_RotateSin(struct Game *game, struct Obstacle *obstacle) {
|
|
|
|
float* a = (float*)obstacle->data;
|
|
|
|
/*PrintConsole(game, "%p - %f", obstacle, obstacle->y);*/
|
|
|
|
obstacle->angle = sin(*a)/2.0;
|
|
|
|
*a+=tps(game, 4.5);
|
|
|
|
}
|
|
|
|
|
2012-05-20 18:07:24 +02:00
|
|
|
void Obst_MoveSin(struct Game *game, struct Obstacle *obstacle) {
|
|
|
|
float* a = (float*)obstacle->data;
|
|
|
|
/*PrintConsole(game, "%p - %f", obstacle, obstacle->y);*/
|
|
|
|
obstacle->y -= sin(*a)*4;
|
|
|
|
*a+=tps(game, 4.5);
|
|
|
|
obstacle->y += sin(*a)*4;
|
|
|
|
}
|