libsuperderpy/src/utils.c
2018-02-03 03:09:17 +01:00

513 lines
18 KiB
C

/*! \file utils.c
* \brief Helper functions.
*/
/*
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "utils.h"
#include "config.h"
#include "internal.h"
#include <allegro5/allegro_primitives.h>
#include <allegro5/allegro_ttf.h>
#include <math.h>
#include <stdio.h>
#include <string.h>
SYMBOL_EXPORT void DrawVerticalGradientRect(float x, float y, float w, float h, ALLEGRO_COLOR top, ALLEGRO_COLOR bottom) {
ALLEGRO_VERTEX v[] = {
{.x = x, .y = y, .z = 0, .color = top},
{.x = x + w, .y = y, .z = 0, .color = top},
{.x = x, .y = y + h, .z = 0, .color = bottom},
{.x = x + w, .y = y + h, .z = 0, .color = bottom}};
al_draw_prim(v, NULL, NULL, 0, 4, ALLEGRO_PRIM_TRIANGLE_STRIP);
}
SYMBOL_EXPORT void DrawHorizontalGradientRect(float x, float y, float w, float h, ALLEGRO_COLOR left, ALLEGRO_COLOR right) {
ALLEGRO_VERTEX v[] = {
{.x = x, .y = y, .z = 0, .color = left},
{.x = x + w, .y = y, .z = 0, .color = right},
{.x = x, .y = y + h, .z = 0, .color = left},
{.x = x + w, .y = y + h, .z = 0, .color = right}};
al_draw_prim(v, NULL, NULL, 0, 4, ALLEGRO_PRIM_TRIANGLE_STRIP);
}
SYMBOL_EXPORT void DrawTextWithShadow(ALLEGRO_FONT* font, ALLEGRO_COLOR color, float x, float y, int flags, char const* text) {
// TODO: consider using a set of shaders
al_draw_text(font, al_map_rgba(0, 0, 0, 128), x + 1, y + 1, flags, text);
al_draw_text(font, color, x, y, flags, text);
}
SYMBOL_EXPORT int DrawWrappedText(ALLEGRO_FONT* font, ALLEGRO_COLOR color, float x, float y, int width, int flags, char const* text) {
// TODO: use al_do_multiline_text; and switch to al_draw_multiline_text once it returns number of lines
char stext[1024]; // Copy of the passed text.
char* pch; // A pointer to each word.
char word[255]; // A string containing the word (for convienence)
char* breakchar = "\n";
char lines[40][1024]; // A lovely array of strings to hold all the lines (40 max atm)
char temp[1024]; // Holds the string data of the current line only.
int line = 0; // Counts which line we are currently using.
int height = al_get_font_line_height(font) + 1;
// Setup our strings
strncpy(stext, text, 1024);
strncpy(temp, "", 1024);
for (int i = 0; i < 40; i += 1) {
strncpy(lines[i], "", 1024);
}
//-------------------- Code Begins
char* context;
pch = strtok_r(stext, " ", &context); // Get the first word.
do {
strncpy(word, "", 255); // Truncate the string, to ensure there's no crazy stuff in there from memory.
snprintf(word, 255, "%s ", pch);
strncat(temp, word, 255); // Append the word to the end of TempLine
// This code checks for the new line character.
if (strncmp(word, breakchar, 255) == 0) {
line += 1; // Move down a Line
strncpy(temp, "", 1024); // Clear the tempstring
} else {
if (al_get_text_width(font, temp) >= (width)) { // Check if text is larger than the area.
strncpy(temp, word, 255); // clear the templine and add the word to it.
line += 1; // Move to the next line.
}
if (line < 40) {
strncat(lines[line], word, 255); // Append the word to whatever line we are currently on.
}
}
pch = strtok_r(NULL, " ", &context); // Get the next word.
} while (pch != NULL);
// ---------------------------------- Time to draw.
for (int i = 0; i <= line; i += 1) { // Move through each line and draw according to the passed flags.
switch (flags) {
case ALLEGRO_ALIGN_CENTER:
al_draw_text(font, color, x + (width / 2), y + (i * height), ALLEGRO_ALIGN_CENTER, lines[i]);
break;
case ALLEGRO_ALIGN_RIGHT:
al_draw_text(font, color, x + width, y + (i * height), ALLEGRO_ALIGN_RIGHT, lines[i]);
break;
case ALLEGRO_ALIGN_LEFT:
default:
al_draw_text(font, color, x, y + (i * height), ALLEGRO_ALIGN_LEFT, lines[i]);
break;
}
}
return ((line + 1) * height); // Return the actual height of the text in pixels.
}
SYMBOL_EXPORT int DrawWrappedTextWithShadow(ALLEGRO_FONT* font, ALLEGRO_COLOR color, float x, float y, int width, int flags, char const* text) {
DrawWrappedText(font, al_map_rgba(0, 0, 0, 128), x + 1, y + 1, width, flags, text);
return DrawWrappedText(font, color, x, y, width, flags, text);
}
/* linear filtering code written by SiegeLord */
SYMBOL_EXPORT ALLEGRO_COLOR InterpolateColor(ALLEGRO_COLOR c1, ALLEGRO_COLOR c2, float frac) {
return al_map_rgba_f(c1.r + frac * (c2.r - c1.r),
c1.g + frac * (c2.g - c1.g),
c1.b + frac * (c2.b - c1.b),
c1.a + frac * (c2.a - c1.a));
}
/*! \brief Scales bitmap using software linear filtering method to current target. */
SYMBOL_EXPORT void ScaleBitmap(ALLEGRO_BITMAP* source, int width, int height) {
if ((al_get_bitmap_width(source) == width) && (al_get_bitmap_height(source) == height)) {
al_draw_bitmap(source, 0, 0, 0);
return;
}
int x, y;
al_lock_bitmap(al_get_target_bitmap(), ALLEGRO_PIXEL_FORMAT_ANY, ALLEGRO_LOCK_WRITEONLY);
al_lock_bitmap(source, ALLEGRO_PIXEL_FORMAT_ANY, ALLEGRO_LOCK_READONLY);
for (y = 0; y < height; y++) {
float pixy = ((float)y / height) * ((float)al_get_bitmap_height(source) - 1);
float pixy_f = floor(pixy);
for (x = 0; x < width; x++) {
float pixx = ((float)x / width) * ((float)al_get_bitmap_width(source) - 1);
float pixx_f = floor(pixx);
ALLEGRO_COLOR a = al_get_pixel(source, pixx_f, pixy_f);
ALLEGRO_COLOR b = al_get_pixel(source, pixx_f + 1, pixy_f);
ALLEGRO_COLOR c = al_get_pixel(source, pixx_f, pixy_f + 1);
ALLEGRO_COLOR d = al_get_pixel(source, pixx_f + 1, pixy_f + 1);
ALLEGRO_COLOR ab = InterpolateColor(a, b, pixx - pixx_f);
ALLEGRO_COLOR cd = InterpolateColor(c, d, pixx - pixx_f);
ALLEGRO_COLOR result = InterpolateColor(ab, cd, pixy - pixy_f);
al_put_pixel(x, y, result);
}
}
al_unlock_bitmap(al_get_target_bitmap());
al_unlock_bitmap(source);
}
SYMBOL_EXPORT ALLEGRO_BITMAP* LoadScaledBitmap(struct Game* game, char* filename, int width, int height) {
// CORRUPTS MEMORY FOR SOME REASON PLZ LOOK AT IT LATERRRR
// PROBABYL GetDataFilePath and Gargabe collecting related
// IT'S FUCKING HARD TO DEBUG SO DON'T STUMBLE ON IT AGAIN
exit(1);
bool memoryscale = !strtol(GetConfigOptionDefault(game, "SuperDerpy", "GPU_scaling", "1"), NULL, 10);
ALLEGRO_BITMAP *source, *target = al_create_bitmap(width, height);
al_set_target_bitmap(target);
al_clear_to_color(al_map_rgba(0, 0, 0, 0));
char* origfn = GetDataFilePath(game, filename);
int flags = al_get_new_bitmap_flags();
if (memoryscale) {
al_add_new_bitmap_flag(ALLEGRO_MEMORY_BITMAP);
}
source = al_load_bitmap(origfn);
if (memoryscale) {
al_set_new_bitmap_flags(flags);
ScaleBitmap(source, width, height);
} else {
al_draw_scaled_bitmap(source, 0, 0, al_get_bitmap_width(source), al_get_bitmap_height(source), 0, 0, width, height, 0);
}
al_destroy_bitmap(source);
free(origfn);
return target;
}
SYMBOL_EXPORT void FatalError(struct Game* game, bool exit, char* format, ...) {
char text[1024] = {0};
PrintConsole(game, "Fatal Error, displaying Blue Screen of Derp...");
va_list vl;
va_start(vl, format);
SUPPRESS_WARNING("-Wformat-nonliteral")
vsnprintf(text, 1024, format, vl);
SUPPRESS_END
va_end(vl);
fprintf(stderr, "%s\n", text);
// TODO: synchronize with loading thread
ALLEGRO_TRANSFORM trans;
al_identity_transform(&trans);
al_use_transform(&trans);
if (!game->_priv.font_bsod) {
game->_priv.font_bsod = al_create_builtin_font();
}
al_set_target_backbuffer(game->display);
al_clear_to_color(al_map_rgb(0, 0, 170));
al_flip_display();
al_rest(0.6);
const int offsetx = al_get_display_width(game->display) / 2;
const int offsety = al_get_display_height(game->display) * 0.30;
const int fonth = al_get_font_line_height(game->_priv.font_bsod);
bool done = false;
while (!done) {
al_set_target_backbuffer(game->display);
al_clear_to_color(al_map_rgb(0, 0, 170));
const char* header = game->name;
const int headw = al_get_text_width(game->_priv.font_bsod, header);
al_draw_filled_rectangle(offsetx - headw / 2 - 4, offsety, 4 + offsetx + headw / 2, offsety + fonth, al_map_rgb(170, 170, 170));
al_draw_text(game->_priv.font_bsod, al_map_rgb(0, 0, 170), offsetx, offsety, ALLEGRO_ALIGN_CENTRE, header);
const char* header2 = "A fatal exception 0xD3RP has occured at 0028:M00F11NZ in GST SD(01) +";
const int head2w = al_get_text_width(game->_priv.font_bsod, header2);
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx, (int)(offsety + 2 * fonth * 1.25), ALLEGRO_ALIGN_CENTRE, header2);
al_draw_textf(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2, (int)(offsety + 3 * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "%p and system just doesn't know what went wrong.", game);
const int error_len = strlen(text);
const int error_w = al_get_text_width(game->_priv.font_bsod, text);
const int lines = ceil(error_w / (al_get_display_width(game->display) * 0.8));
const int letters_per_line = (error_len / lines) + 1;
int row = 5;
for (int l = 0; l < lines; ++l) {
int start = l * letters_per_line;
unsigned int end = (l + 1) * letters_per_line;
if (end >= sizeof(text)) {
end = sizeof(text) - 1;
}
const char save_char = text[end];
text[end] = '\0';
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - (error_w / lines) / 2, (int)(offsety + row++ * fonth * 1.25), ALLEGRO_ALIGN_LEFT, text + start);
text[end] = save_char;
}
++row;
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2, (int)(offsety + row++ * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "* Press any key to terminate this error.");
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2, (int)(offsety + row++ * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "* Press any key to destroy all muffins in the world.");
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2, (int)(offsety + row++ * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "* Just kidding, please press any key anyway.");
++row;
if (exit) {
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2, (int)(offsety + row * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "This is fatal error. My bad.");
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx, (int)(offsety + (row + 2) * fonth * 1.25), ALLEGRO_ALIGN_CENTRE, "Press any key to quit _");
} else {
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2, (int)(offsety + row * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "Anything I can do to help?");
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx, (int)(offsety + (row + 2) * fonth * 1.25), ALLEGRO_ALIGN_CENTRE, "Press any key to continue _");
}
al_flip_display();
ALLEGRO_KEYBOARD_STATE kb;
al_get_keyboard_state(&kb);
// FIXME: implement proper event loop there
#ifndef __EMSCRIPTEN__
int i;
for (i = 0; i < ALLEGRO_KEY_PAUSE; i++) {
if (al_key_down(&kb, i)) {
done = true;
break;
}
}
#else
done = true;
#endif
}
al_use_transform(&game->projection);
}
static void TestPath(char* filename, char* subpath, char** result) {
if (*result) { return; } //already found
ALLEGRO_PATH* tail = al_create_path(filename);
ALLEGRO_PATH* path = al_get_standard_path(ALLEGRO_RESOURCES_PATH);
ALLEGRO_PATH* data = al_create_path(subpath);
al_join_paths(path, data);
al_join_paths(path, tail);
//printf("Testing for %s\n", al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP));
if (al_filename_exists(al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP))) {
*result = strdup(al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP));
}
al_destroy_path(tail);
al_destroy_path(data);
al_destroy_path(path);
}
SYMBOL_EXPORT char* GetGameName(struct Game* game, char* format) {
char* result = malloc(sizeof(char) * 255);
SUPPRESS_WARNING("-Wformat-nonliteral")
snprintf(result, 255, format, game->name);
SUPPRESS_END
return AddGarbage(game, result);
}
static char* TestDataFilePath(struct Game* game, char* filename) {
char* result = NULL;
TestPath(filename, "data/", &result);
TestPath(filename, GetGameName(game, "../share/%s/data/"), &result);
#ifdef ALLEGRO_MACOSX
TestPath(filename, "../Resources/data/", &result);
TestPath(filename, "../Resources/gamestates/", &result);
#endif
if (result) {
return result;
}
// try current working directory if everything else fails
char origfn[255] = "data/";
strncat(origfn, filename, 249);
if (al_filename_exists(origfn)) {
return strdup(origfn);
}
return NULL;
}
SYMBOL_EXPORT char* GetDataFilePath(struct Game* game, char* filename) {
char* result = 0;
#ifdef ALLEGRO_ANDROID
char origfn[255] = "android/";
strncat(origfn, filename, 246);
result = TestDataFilePath(game, origfn);
if (result) {
return AddGarbage(game, result);
}
#endif
#if (defined __EMSCRIPTEN__) || (defined ALLEGRO_ANDROID)
char* file = AddGarbage(game, strdup(filename));
char* sub = strstr(file, ".flac");
if (sub) {
sub[0] = '.';
sub[1] = 'o';
sub[2] = 'g';
sub[3] = 'g';
sub[4] = 0;
}
result = TestDataFilePath(game, file);
if (result) {
return AddGarbage(game, result);
}
#endif
result = TestDataFilePath(game, filename);
if (result) {
return AddGarbage(game, result);
}
FatalError(game, true, "Could not find data file: %s!", filename);
#ifdef __EMSCRIPTEN__
emscripten_exit_with_live_runtime();
#endif
exit(1);
}
ALLEGRO_DEBUG_CHANNEL("libsuperderpy")
SYMBOL_EXPORT void PrintConsole(struct Game* game, char* format, ...) {
va_list vl;
va_start(vl, format);
char* text = game->_priv.console[game->_priv.console_pos];
SUPPRESS_WARNING("-Wformat-nonliteral")
vsnprintf(text, (sizeof(game->_priv.console[0]) / sizeof(game->_priv.console[0][0])), format, vl);
SUPPRESS_END
va_end(vl);
SUPPRESS_WARNING("-Wused-but-marked-unused")
ALLEGRO_DEBUG("%s\n", text);
SUPPRESS_END
#ifndef __EMSCRIPTEN__
if (game->config.debug)
#endif
{
printf("%s\n", text);
fflush(stdout);
}
game->_priv.console_pos++;
if (game->_priv.console_pos >= (sizeof(game->_priv.console) / sizeof(game->_priv.console[0]))) {
game->_priv.console_pos = 0;
}
}
SYMBOL_EXPORT void SetupViewport(struct Game* game, struct Viewport config) {
game->viewport = config;
if ((game->viewport.width == 0) || (game->viewport.height == 0)) {
game->viewport.height = al_get_display_height(game->display);
game->viewport.width = game->viewport.aspect * game->viewport.height;
if (game->viewport.width > al_get_display_width(game->display)) {
game->viewport.width = al_get_display_width(game->display);
game->viewport.height = game->viewport.width / game->viewport.aspect;
}
}
game->viewport.aspect = game->viewport.width / (float)game->viewport.height;
al_set_target_backbuffer(game->display);
al_identity_transform(&game->projection);
al_use_transform(&game->projection);
al_set_clipping_rectangle(0, 0, al_get_display_width(game->display), al_get_display_height(game->display));
float resolution = al_get_display_height(game->display) / (float)game->viewport.height;
if (al_get_display_width(game->display) / (float)game->viewport.width < resolution) {
resolution = al_get_display_width(game->display) / (float)game->viewport.width;
}
if (game->viewport.integer_scaling) {
resolution = floor(resolution);
if (floor(resolution) == 0) {
resolution = 1;
}
}
if ((!strtol(GetConfigOptionDefault(game, "SuperDerpy", "downscale", "1"), NULL, 10)) && (resolution < 1)) {
resolution = 1;
}
if (!strtol(GetConfigOptionDefault(game, "SuperDerpy", "scaling", "1"), NULL, 10)) {
resolution = 1;
}
int clipWidth = game->viewport.width * resolution;
int clipHeight = game->viewport.height * resolution;
if (strtol(GetConfigOptionDefault(game, "SuperDerpy", "letterbox", "1"), NULL, 10)) {
int clipX = (al_get_display_width(game->display) - clipWidth) / 2;
int clipY = (al_get_display_height(game->display) - clipHeight) / 2;
al_build_transform(&game->projection, clipX, clipY, resolution, resolution, 0.0f);
al_set_clipping_rectangle(clipX, clipY, clipWidth, clipHeight);
game->_priv.clip_rect.x = clipX;
game->_priv.clip_rect.y = clipY;
game->_priv.clip_rect.w = clipWidth;
game->_priv.clip_rect.h = clipHeight;
} else if (strtol(GetConfigOptionDefault(game, "SuperDerpy", "scaling", "1"), NULL, 10)) {
al_build_transform(&game->projection, 0, 0, al_get_display_width(game->display) / (float)game->viewport.width, al_get_display_height(game->display) / (float)game->viewport.height, 0.0f);
}
al_use_transform(&game->projection);
Console_Unload(game);
Console_Load(game);
}
SYMBOL_EXPORT void WindowCoordsToViewport(struct Game* game, int* x, int* y) {
int clipX, clipY, clipWidth, clipHeight;
al_get_clipping_rectangle(&clipX, &clipY, &clipWidth, &clipHeight);
*x -= clipX;
*y -= clipY;
*x /= clipWidth / (float)game->viewport.width;
*y /= clipHeight / (float)game->viewport.height;
}
SYMBOL_EXPORT ALLEGRO_BITMAP* GetFramebuffer(struct Game* game) {
return game->_priv.current_gamestate->fb;
}
SYMBOL_EXPORT void SetFramebufferAsTarget(struct Game* game) {
al_set_target_bitmap(GetFramebuffer(game));
double x = al_get_bitmap_width(GetFramebuffer(game)) / (double)game->viewport.width;
double y = al_get_bitmap_height(GetFramebuffer(game)) / (double)game->viewport.height;
ALLEGRO_TRANSFORM t;
al_identity_transform(&t);
al_scale_transform(&t, x, y);
al_use_transform(&t);
}
SYMBOL_EXPORT ALLEGRO_BITMAP* CreateNotPreservedBitmap(int width, int height) {
int flags = al_get_new_bitmap_flags();
//al_set_new_bitmap_depth(24);
al_add_new_bitmap_flag(ALLEGRO_NO_PRESERVE_TEXTURE);
ALLEGRO_BITMAP* bitmap = al_create_bitmap(width, height);
al_set_new_bitmap_flags(flags);
//al_set_new_bitmap_depth(0);
return bitmap;
}
SYMBOL_EXPORT void EnableCompositor(struct Game* game, void compositor(struct Game* game, struct Gamestate* gamestates)) {
PrintConsole(game, "Compositor enabled.");
game->handlers.compositor = compositor ? compositor : SimpleCompositor;
ResizeGamestates(game);
}
SYMBOL_EXPORT void DisableCompositor(struct Game* game) {
PrintConsole(game, "Compositor disabled.");
game->handlers.compositor = NULL;
ResizeGamestates(game);
}