mirror of
https://gitlab.com/dosowisko.net/libsuperderpy.git
synced 2024-12-04 16:28:00 +01:00
108 lines
3.3 KiB
C
108 lines
3.3 KiB
C
/*
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* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
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*
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* This file is part of libsuperderpy.
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*
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* libsuperderpy is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published
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* by the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* libsuperderpy is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with libsuperderpy. If not, see <http://www.gnu.org/licenses/>.
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*
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* Also, ponies.
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*/
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#include "tests.h"
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#include <stdlib.h>
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#include <sys/stat.h>
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// -----------------------------------------
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static char* anim = "[animation]\nduration=100\nframes=3\nrepeats=0\nfile=dummy\n";
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static char* tmpdir = NULL;
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static int character_setup(void** state) {
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char dir[255] = "libsuperderpy-XXXXXX";
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if (!mkdtemp(dir)) {
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exit(1);
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}
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if (chdir(dir)) {
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exit(2);
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}
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mkdir("data", 0700);
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mkdir("data/sprites", 0700);
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mkdir("data/sprites/test", 0700);
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FILE* file = fopen("data/sprites/test/animation.ini", "we");
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fputs(anim, file);
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fclose(file);
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tmpdir = strdup(dir);
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return engine_setup(state);
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}
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static int character_teardown(void** state) {
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unlink("data/sprites/test/animation.ini");
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rmdir("data/sprites/test");
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rmdir("data/sprites");
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rmdir("data");
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if (chdir("..")) {
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exit(3);
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}
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rmdir(tmpdir);
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free(tmpdir);
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return engine_teardown(state);
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}
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// -----------------------------------------
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static void character_spritesheet_stops(void** state) {
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struct Game* game = *state;
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struct Character* character = CreateCharacter(game, "test");
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RegisterSpritesheet(game, character, "animation");
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SelectSpritesheet(game, character, "animation");
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assert_int_equal(character->pos, 0);
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AnimateCharacter(game, character, 0.1, 1.0);
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assert_int_equal(character->pos, 1);
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AnimateCharacter(game, character, 0.1, 1.0);
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assert_int_equal(character->pos, 2);
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AnimateCharacter(game, character, 0.1, 1.0);
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assert_int_equal(character->pos, 2);
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AnimateCharacter(game, character, 0.1, 1.0);
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assert_int_equal(character->pos, 2);
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DestroyCharacter(game, character);
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}
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static void character_spritesheet_reversed_stops(void** state) {
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struct Game* game = *state;
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struct Character* character = CreateCharacter(game, "test");
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RegisterSpritesheet(game, character, "animation");
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SelectSpritesheet(game, character, "-animation");
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assert_int_equal(character->pos, 2);
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AnimateCharacter(game, character, 0.1, 1.0);
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assert_int_equal(character->pos, 1);
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AnimateCharacter(game, character, 0.1, 1.0);
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assert_int_equal(character->pos, 0);
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AnimateCharacter(game, character, 0.1, 1.0);
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assert_int_equal(character->pos, 0);
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AnimateCharacter(game, character, 0.1, 1.0);
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assert_int_equal(character->pos, 0);
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DestroyCharacter(game, character);
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}
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int test_character(void) {
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const struct CMUnitTest character_tests[] = {
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cmocka_unit_test(character_spritesheet_stops),
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cmocka_unit_test(character_spritesheet_reversed_stops),
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};
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return cmocka_run_group_tests(character_tests, character_setup, character_teardown);
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}
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