libsuperderpy/test/character.c

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/*
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
*
* This file is part of libsuperderpy.
*
* libsuperderpy is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
*
* libsuperderpy is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with libsuperderpy. If not, see <http://www.gnu.org/licenses/>.
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*
* Also, ponies.
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*/
#include "tests.h"
#include <stdlib.h>
#include <sys/stat.h>
// -----------------------------------------
static char* anim = "[animation]\nduration=100\nframes=3\nrepeats=0\nfile=dummy\n";
static char* tmpdir = NULL;
static int character_setup(void** state) {
char dir[255] = "libsuperderpy-XXXXXX";
if (!mkdtemp(dir)) {
exit(1);
}
if (chdir(dir)) {
exit(2);
}
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mkdir("data", 0700);
mkdir("data/sprites", 0700);
mkdir("data/sprites/test", 0700);
FILE* file = fopen("data/sprites/test/animation.ini", "we");
fputs(anim, file);
fclose(file);
tmpdir = strdup(dir);
return engine_setup(state);
}
static int character_teardown(void** state) {
unlink("data/sprites/test/animation.ini");
rmdir("data/sprites/test");
rmdir("data/sprites");
rmdir("data");
if (chdir("..")) {
exit(3);
}
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rmdir(tmpdir);
free(tmpdir);
return engine_teardown(state);
}
// -----------------------------------------
static void character_spritesheet_stops(void** state) {
struct Game* game = *state;
struct Character* character = CreateCharacter(game, "test");
RegisterSpritesheet(game, character, "animation");
SelectSpritesheet(game, character, "animation");
assert_int_equal(character->pos, 0);
AnimateCharacter(game, character, 0.1, 1.0);
assert_int_equal(character->pos, 1);
AnimateCharacter(game, character, 0.1, 1.0);
assert_int_equal(character->pos, 2);
AnimateCharacter(game, character, 0.1, 1.0);
assert_int_equal(character->pos, 2);
AnimateCharacter(game, character, 0.1, 1.0);
assert_int_equal(character->pos, 2);
DestroyCharacter(game, character);
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}
static void character_spritesheet_reversed_stops(void** state) {
struct Game* game = *state;
struct Character* character = CreateCharacter(game, "test");
RegisterSpritesheet(game, character, "animation");
SelectSpritesheet(game, character, "-animation");
assert_int_equal(character->pos, 2);
AnimateCharacter(game, character, 0.1, 1.0);
assert_int_equal(character->pos, 1);
AnimateCharacter(game, character, 0.1, 1.0);
assert_int_equal(character->pos, 0);
AnimateCharacter(game, character, 0.1, 1.0);
assert_int_equal(character->pos, 0);
AnimateCharacter(game, character, 0.1, 1.0);
assert_int_equal(character->pos, 0);
DestroyCharacter(game, character);
}
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int test_character(void) {
const struct CMUnitTest character_tests[] = {
cmocka_unit_test(character_spritesheet_stops),
cmocka_unit_test(character_spritesheet_reversed_stops),
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};
return cmocka_run_group_tests(character_tests, character_setup, character_teardown);
}