Commit graph

1060 commits

Author SHA1 Message Date
Sebastian Krzyszkowiak
f8213e73fa
emscripten: Dispatch hideLoading JS function before starting the mainloop 2023-11-02 07:40:39 +01:00
Sebastian Krzyszkowiak
11cd2eb6ce
cmake: Set the target version 2023-11-02 07:40:02 +01:00
Sebastian Krzyszkowiak
7c8466614c
.clang-tidy: Disable a few more checks 2023-11-02 07:39:45 +01:00
Sebastian Krzyszkowiak
1d0f4586e7
cmake: test: Allow building tests as standalone project 2023-11-02 07:39:27 +01:00
Sebastian Krzyszkowiak
f98eb9eb70
tests: Return early if initialization fails 2023-11-02 07:39:10 +01:00
Sebastian Krzyszkowiak
7131334d6a
gamestate: Add GetGamestateName function 2023-04-13 04:03:11 +02:00
Sebastian Krzyszkowiak
1d569e9913
tests: Fix memory leaks in Character tests 2022-07-29 17:08:01 +02:00
Sebastian Krzyszkowiak
67b6a763c3
Fix null pointer dereferences found by clang-tidy 2022-07-29 17:07:36 +02:00
Sebastian Krzyszkowiak
5cecd78234
utils: DrawFullscreen: Initialize variables
Not strictly necessary as they're set by al_get_clipping_rectangle,
but makes clang-tidy happy.
2022-07-29 17:07:22 +02:00
Sebastian Krzyszkowiak
a0d497b5b8
Update clang-tidy config 2022-07-29 17:06:32 +02:00
Sebastian Krzyszkowiak
79400c4705
cmake: Use file(COPY ...) to install Android project files
Otherwise gradlew ends up without executable permission.
2022-07-28 21:57:57 +02:00
Sebastian Krzyszkowiak
901d43a520
Don't install data file overrides of unrelated platforms 2022-07-28 21:39:55 +02:00
Sebastian Krzyszkowiak
dd35960724
utils: Set <body> background in SetBackgroundColor on Emscripten 2022-07-28 21:39:09 +02:00
Sebastian Krzyszkowiak
ca1cbc19b7
utils: PopTransform: Guard against negative indexes 2022-07-21 08:46:08 +02:00
Sebastian Krzyszkowiak
84c56bb12b
character: Allow to set global scale in spritesheet definition 2022-07-21 08:46:08 +02:00
Sebastian Krzyszkowiak
015b9dbaff
utils: Add DrawFullscreen function 2022-07-21 08:46:08 +02:00
Sebastian Krzyszkowiak
6d7f6c6450
params: Add an option to not hide system cursor; toggle cursor with fullscreen 2022-07-21 06:42:07 +02:00
Sebastian Krzyszkowiak
f68eab53f7
libsuperderpy: Always hide cursor on PocketCHIP 2022-07-21 06:32:02 +02:00
Sebastian Krzyszkowiak
a710541e4e
libsuperderpy: Allow to set custom background color via params 2022-07-21 06:02:37 +02:00
Sebastian Krzyszkowiak
73d9dde2a6
utils: Add Steam Link override to FindDataFilePath 2022-07-21 06:02:37 +02:00
Sebastian Krzyszkowiak
3bf4a88ce6
utils: Add Raspberry Pi override to FindDataFilePath 2022-07-21 06:02:37 +02:00
Sebastian Krzyszkowiak
9560744930
config: Catch exceptions from localStorage usage
localStorage may not be available e.g. in incognito sessions.
2022-07-20 23:17:51 +02:00
Sebastian Krzyszkowiak
8e57250047
cmake: Define RASPBERRYPI macro on Raspberry Pi builds 2022-07-20 06:48:52 +02:00
Sebastian Krzyszkowiak
1e90740241
3rdparty: Update Allegro submodule for SDL touch fix 2022-07-20 01:45:05 +02:00
Sebastian Krzyszkowiak
e27ebd4618
mainloop: Fix up controller sticks and axes also on SDL builds for GNU/Linux 2022-07-19 05:04:47 +02:00
Sebastian Krzyszkowiak
7094ce5b95
config: Default to windowed 480x273 on PocketCHIP
Fullscreen windows have some issues with its driver.
2022-07-19 00:58:58 +02:00
Sebastian Krzyszkowiak
c75ef0b72c
Relicense to GNU Lesser General Public License 3.0 or later 2022-07-18 19:52:55 +02:00
Sebastian Krzyszkowiak
6ab0746181
character: Add missing SYMBOL_EXPORTs 2022-07-18 03:02:42 +02:00
Sebastian Krzyszkowiak
8e4dfa3884
maths: Provide MIN and MAX macros if not available 2022-07-18 02:56:43 +02:00
Sebastian Krzyszkowiak
4eb5903b11
DrawConsole: Make sure to reset clipping rectangle before drawing 2022-07-18 00:08:34 +02:00
Sebastian Krzyszkowiak
17d994b817
character: Add a way to bound character movement 2022-07-17 23:46:48 +02:00
Sebastian Krzyszkowiak
a4a9413134
internal: Set target bitmap and reset clipping rectangle for PreDraw handler 2022-07-17 22:20:39 +02:00
Sebastian Krzyszkowiak
6f03021d9e
internal: Improve current_gamestate handling
Make sure that it's set to the loading gamestate when appropriate,
and NULL it afterwards.
2022-07-17 19:59:40 +02:00
Sebastian Krzyszkowiak
992d827daf
character: Add ability to specify a spritesheet's hitbox area 2022-07-17 19:36:56 +02:00
Sebastian Krzyszkowiak
99e49129be
gamestates-stub: Fix PreDraw not being included in the stub 2022-07-17 05:07:21 +02:00
Sebastian Krzyszkowiak
721f222774
character: Handle negative offsets in IsOnCharacter 2022-07-17 04:42:35 +02:00
Sebastian Krzyszkowiak
2e6048e14e
character: Only use positive offsets when calculating spritesheet size 2022-07-17 04:39:44 +02:00
Sebastian Krzyszkowiak
d87d4fd306
character: Move spritesheet/frame flipping outside of character transform
This way it doesn't influence child characters.
2022-07-17 04:35:28 +02:00
Sebastian Krzyszkowiak
6a8cdc31e6
character: Move spritesheet offset handling out of transform matrix
This way it doesn't influence child character's positions.
Also, take offset into account when calculating size.
2022-07-17 04:30:22 +02:00
Sebastian Krzyszkowiak
ac2f94f242
maths: Add Distance function 2022-07-17 03:58:58 +02:00
Sebastian Krzyszkowiak
9dd7960584
character: Don't check for frame_count == 1 in AnimateCharacter
If this is needed, there's a bug somewhere that needs to be fixed.
2022-07-17 03:58:58 +02:00
Sebastian Krzyszkowiak
8fe925f30d
character: Fix handling of one frame spritesheets with bidir 2022-07-17 03:58:58 +02:00
Sebastian Krzyszkowiak
51e0a25734
character: Add SetSpritesheetPosition 2022-07-17 03:58:55 +02:00
Sebastian Krzyszkowiak
bf1f58b308
character: Fix a memleak after switching away from streamed spritesheet 2022-07-17 03:58:50 +02:00
Sebastian Krzyszkowiak
5ecea298f0
utils: Add helpers for memory bitmaps 2022-07-17 03:56:41 +02:00
Sebastian Krzyszkowiak
c36050a920
character: AnimateCharacter: Get rid on allocations when streaming 2022-07-17 03:56:30 +02:00
Sebastian Krzyszkowiak
8d614b2c20
DrawGamestates: Don't clear the screen when predraw handler is there
Leave that to the handler.
2022-07-16 18:37:54 +02:00
Sebastian Krzyszkowiak
1e09583c7e
gamestate: Add Gamestate_PreDraw call
Meant to be used to draw into auxiliary bitmaps. Separating it
from Gamestate_Draw allows for better render target scheduling.
2022-07-16 18:35:27 +02:00
Sebastian Krzyszkowiak
b806f1b596
character: GetCharacterTransform: Take parent's pivot point into account 2022-07-15 03:47:46 +02:00
Sebastian Krzyszkowiak
ab208854dd
README: Add Rukavychka 2022-07-15 03:35:14 +02:00