Sebastian Krzyszkowiak
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f82dc24a88
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don't use warning suppression on Maemo
"#pragma GCC diagnostic not allowed inside functions"
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2018-12-08 06:27:51 +01:00 |
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Sebastian Krzyszkowiak
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b737d64ce8
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improve SUPPRESS_WARNING macro
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2018-12-08 05:50:27 +01:00 |
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Sebastian Krzyszkowiak
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bffe816037
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don't export functions from imgui integration implementation
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2018-12-05 02:31:53 +01:00 |
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Sebastian Krzyszkowiak
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a961845698
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code model, clang-tidy related tweaks and fixes
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2018-11-30 04:20:35 +01:00 |
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Sebastian Krzyszkowiak
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9ecd29a7c3
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include allegro_color and platform specific headers already in libsuperderpy.h, clean up
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2018-11-26 01:40:19 +01:00 |
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Sebastian Krzyszkowiak
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916094b371
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debug: decouple livereload from autopause
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2018-08-09 00:42:53 +02:00 |
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Sebastian Krzyszkowiak
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9953d3f171
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gamestate: add optional Gamestate_Tick function for logic with fixed interval
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2018-08-05 02:01:21 +02:00 |
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Sebastian Krzyszkowiak
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093a808dc2
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character: reuse already loaded bitmaps
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2018-08-03 05:02:44 +02:00 |
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Sebastian Krzyszkowiak
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52da2d53e4
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utils: move GetGameName to internal
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2018-07-13 18:38:02 +02:00 |
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Sebastian Krzyszkowiak
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e293047aba
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gamestate: make some API endpoints optional
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2018-07-05 20:42:51 +02:00 |
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Sebastian Krzyszkowiak
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71ec8b396e
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shader: auto rebuild and auto destroy shaders
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2018-05-31 20:52:16 +02:00 |
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Sebastian Krzyszkowiak
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9182cabf79
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Add abstraction for GPU shaders
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2018-05-30 21:11:46 +02:00 |
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Sebastian Krzyszkowiak
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3938a78503
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live reloading
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2018-04-16 01:06:58 +02:00 |
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Sebastian Krzyszkowiak
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ae70770f77
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rumina hacks
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2018-03-15 00:42:24 +01:00 |
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Sebastian Krzyszkowiak
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c6b71f1686
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Add delta parameter to Gamestate_Logic calls
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2018-02-03 03:37:44 +01:00 |
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Sebastian Krzyszkowiak
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a3cda7ba50
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try to search for gamestates in directory with binary before resorting to LD_LIBRARY_PATHs
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2017-09-20 18:11:29 +02:00 |
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Sebastian Krzyszkowiak
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8cfde8c55f
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SUPPRESS_WARNING macro
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2017-09-10 22:37:02 +02:00 |
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Sebastian Krzyszkowiak
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2b1248ce14
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clang-tidy support; clang-tidy and clang-format fixes
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2017-09-10 21:35:14 +02:00 |
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Sebastian Krzyszkowiak
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a906b14e08
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threaded screenshoting (now with gamestates redraw!)
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2017-09-09 00:42:57 +02:00 |
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Sebastian Krzyszkowiak
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450e33b2e3
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support of loading in separate thread; thread-safe console; various fixes from clang code model warnings
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2017-09-09 00:11:43 +02:00 |
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Sebastian Krzyszkowiak
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3fe7df2982
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timeline: make debug draw optional and automatic
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2017-08-07 02:26:36 +02:00 |
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Sebastian Krzyszkowiak
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e9bd4eefa5
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update license to GPLv3+
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2017-07-22 18:22:28 +02:00 |
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Sebastian Krzyszkowiak
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fdd48433bc
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gamestate reloading and fix for calling Gamestate_Pause/Gamestate_Resume
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2016-11-11 19:38:26 +01:00 |
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Sebastian Krzyszkowiak
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4b53b59e05
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proper gamestate freezing on suspending android activity
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2016-11-09 00:40:13 +01:00 |
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Sebastian Krzyszkowiak
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51590d9788
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fix blinking borders outside clipping rectangle
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2016-11-08 10:34:32 +01:00 |
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Sebastian Krzyszkowiak
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f7362d3d74
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added DrawWrappedText, some clean up
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2016-09-08 00:32:57 +02:00 |
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Sebastian Krzyszkowiak
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b927a0c130
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add a bunch of new gamestate lifecycle methods to simplify game pausing
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2016-08-21 21:58:31 +02:00 |
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Sebastian Krzyszkowiak
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51b08cee76
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move SetupViewport to utils
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2016-08-15 04:41:54 +02:00 |
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Sebastian Krzyszkowiak
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6bf5fc493b
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garbage collector for util functions returning strings that are usually used as function params
because why not :D
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2016-08-15 04:37:27 +02:00 |
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Sebastian Krzyszkowiak
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fc44fd2d5a
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better symbol visibility handling
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2016-07-04 01:12:55 +02:00 |
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Sebastian Krzyszkowiak
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617f9c0270
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reorganize source files a bit
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2016-07-04 00:56:45 +02:00 |
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