Sebastian Krzyszkowiak
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9d9d23dfe8
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tween: pre/post-delay support, StaticTween helper
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2018-11-17 12:06:05 +01:00 |
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Sebastian Krzyszkowiak
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4754d8dd4e
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shader: don't try to build a shader that already failed to be attached
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2018-11-15 17:41:56 +01:00 |
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Sebastian Krzyszkowiak
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e04a52ea35
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init: set libsuperderpy's default mixer as Allegro's default one
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2018-11-02 06:10:15 +01:00 |
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Sebastian Krzyszkowiak
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f922ffe997
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android: log into logcat
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2018-11-02 06:07:49 +01:00 |
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Sebastian Krzyszkowiak
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bbba7da52f
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AllocateGamestate: fix uninitialized memory
Fixes a segfault when resizing a window in between allocating and
loading the gamestate.
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2018-11-01 23:56:37 +01:00 |
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Sebastian Krzyszkowiak
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b67d146cdb
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maemo: rewrite mouse events into touch ones
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2018-10-30 18:05:54 +01:00 |
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Sebastian Krzyszkowiak
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de835593c8
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set the default window size according to the viewport aspect ratio
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2018-10-27 05:18:02 +02:00 |
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Sebastian Krzyszkowiak
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e12bc10840
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cmake: add an option to build libsuperderpy as a static library
Might be useful when packaging games for distribution repositories.
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2018-10-23 03:53:54 +02:00 |
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Sebastian Krzyszkowiak
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7c30291d95
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Load shaders created before libsuperderpy_start already when starting
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2018-10-11 06:15:07 +02:00 |
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Sebastian Krzyszkowiak
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d20b81d104
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update clang-tidy diagnostics
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2018-10-10 21:37:54 +02:00 |
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Sebastian Krzyszkowiak
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532727b15c
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Add some missing guards and debug messages for gamestate handling
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2018-09-10 04:36:18 +02:00 |
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Sebastian Krzyszkowiak
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3e7d9812a3
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Refactor the engine's main loop.
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2018-09-10 03:22:45 +02:00 |
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Sebastian Krzyszkowiak
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c5fcba57cb
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Fix a segfault when there's no postdraw handler
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2018-09-10 03:12:19 +02:00 |
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Sebastian Krzyszkowiak
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916094b371
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debug: decouple livereload from autopause
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2018-08-09 00:42:53 +02:00 |
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Sebastian Krzyszkowiak
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7d4575308d
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add config switches for various debug options
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2018-08-09 00:05:25 +02:00 |
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Sebastian Krzyszkowiak
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e5dd715eb2
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fix and update debug function keys
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2018-08-08 23:59:38 +02:00 |
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Sebastian Krzyszkowiak
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6684847424
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send filename, line number and function name to PrintConsole and FatalError for verbose debug output
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2018-08-08 22:19:50 +02:00 |
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Sebastian Krzyszkowiak
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942fd043fd
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lock the timeline debug view to debug mode
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2018-08-07 00:43:42 +02:00 |
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Sebastian Krzyszkowiak
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b3a9186c6a
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character: don't include frame offset in character's transform
Fixes handling of subcharacters.
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2018-08-05 04:27:26 +02:00 |
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Sebastian Krzyszkowiak
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9953d3f171
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gamestate: add optional Gamestate_Tick function for logic with fixed interval
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2018-08-05 02:01:21 +02:00 |
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Sebastian Krzyszkowiak
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4c12939afe
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set ALLEGRO_NO_PRESERVE_TEXTURE by default on desktop platforms
This almost halves RAM usage on desktop. On mobile, a more elaborate
approach will have to be developed.
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2018-08-05 01:17:41 +02:00 |
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Sebastian Krzyszkowiak
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1f71f03ef8
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add LIBSUPERDERPY_GAME_GIT_REV define for game's git revision
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2018-08-05 00:50:54 +02:00 |
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Sebastian Krzyszkowiak
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a03a031c6c
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call postdraw hook also after drawing loading screen
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2018-08-05 00:23:05 +02:00 |
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Sebastian Krzyszkowiak
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51d9fad1d6
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export libsuperderpy's git revision and print on initializing
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2018-08-04 18:25:30 +02:00 |
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Sebastian Krzyszkowiak
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0c5fee3cbb
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character: apply spritesheet offset after scaling and rotating
I'm not 100% sure yet, but I think this makes more sense.
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2018-08-04 03:21:55 +02:00 |
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Sebastian Krzyszkowiak
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7bde25fe84
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add a public field with in-game total passed time
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2018-08-03 13:15:06 +02:00 |
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Sebastian Krzyszkowiak
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341aa1d823
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character: add ability to specify per-frame color tint
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2018-08-03 05:26:28 +02:00 |
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Sebastian Krzyszkowiak
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093a808dc2
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character: reuse already loaded bitmaps
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2018-08-03 05:02:44 +02:00 |
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Sebastian Krzyszkowiak
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05c75a9437
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init: set app name as window title by default
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2018-08-03 01:39:05 +02:00 |
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Sebastian Krzyszkowiak
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b60bcfda54
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character: support sub-characters (characters positioned relatively to parent character)
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2018-08-02 23:32:03 +02:00 |
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Sebastian Krzyszkowiak
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a730281bb8
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add QuitGame function for quiting or sending game to the background (depending on the platform)
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2018-07-31 21:25:07 +02:00 |
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Sebastian Krzyszkowiak
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8ff2a57b64
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fix broken fullscreen toggle on Windows
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2018-07-30 17:00:31 +02:00 |
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Sebastian Krzyszkowiak
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c337e3435f
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character: add ability to specify spritesheet wide pixel offset
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2018-07-29 00:41:14 +02:00 |
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Sebastian Krzyszkowiak
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3c3730f9d5
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maths: Sign can return an integer
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2018-07-26 17:41:31 +02:00 |
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Sebastian Krzyszkowiak
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f215bc0c83
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mute audio by setting main mixer gain to 0.0
using al_set_mixer_playing causes high CPU usage for some reason
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2018-07-26 16:19:32 +02:00 |
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Sebastian Krzyszkowiak
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7c92d1e05e
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add global audio mute config option
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2018-07-26 15:33:02 +02:00 |
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Sebastian Krzyszkowiak
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6587d14530
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don't pause/resume gamestates on execution pause that aren't started
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2018-07-21 14:07:58 +02:00 |
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Sebastian Krzyszkowiak
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1c2e27f2b7
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fix potential crash shown by clang-tidy warning
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2018-07-19 01:39:53 +02:00 |
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Sebastian Krzyszkowiak
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31f6b8454d
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don't live-reload gamestates that don't come from dynamic libraries
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2018-07-18 19:58:34 +02:00 |
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Sebastian Krzyszkowiak
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f4ca431238
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gmaestate: automatically load unloaded gamestate when trying to start it
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2018-07-18 19:50:35 +02:00 |
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Sebastian Krzyszkowiak
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91a3bd1efa
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call Gamestate_Pause and Gamestate_Resume on window focus change in debug mode (autoreload)
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2018-07-18 19:47:56 +02:00 |
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Sebastian Krzyszkowiak
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3b2a675d23
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don't Reload gamestates that aren't loaded
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2018-07-18 19:46:59 +02:00 |
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Sebastian Krzyszkowiak
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fb7089b001
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maths: restore DotProduct function missing after e5cf17a1a6
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2018-07-18 01:57:31 +02:00 |
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Sebastian Krzyszkowiak
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98eaf73f8c
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utils: add PunchNumber utility
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2018-07-18 01:49:19 +02:00 |
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Sebastian Krzyszkowiak
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6061b8d1bb
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tween: swap around style and duration arguments in Tween constructor
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2018-07-18 01:40:23 +02:00 |
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Sebastian Krzyszkowiak
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fc404465d4
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internal: rework console drawing code for better bounding rect handling
Also fixes broken timeline debug view when scaling.
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2018-07-18 01:23:02 +02:00 |
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Sebastian Krzyszkowiak
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52da2d53e4
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utils: move GetGameName to internal
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2018-07-13 18:38:02 +02:00 |
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Sebastian Krzyszkowiak
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e5cf17a1a6
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utils: add Fract util function and move math utils to separate unit
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2018-07-12 20:18:23 +02:00 |
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Sebastian Krzyszkowiak
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d6f6f32e00
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include math.h header in libsuperderpy.h
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2018-07-12 00:03:00 +02:00 |
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Sebastian Krzyszkowiak
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7a5c2f9ed3
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loading: stop time in loading when converting memory bitmaps
Avoids annoying framedrops, just stops the animation for a while instead.
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2018-07-06 23:29:16 +02:00 |
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