Sebastian Krzyszkowiak
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44bee57f55
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fix an endless loop on platforms where "char" is unsigned by default
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2019-03-30 00:26:21 +01:00 |
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Sebastian Krzyszkowiak
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834b1028f5
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support a case where width, height and ratio in params are all zeros
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2019-03-29 21:26:25 +01:00 |
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Sebastian Krzyszkowiak
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deb38e778c
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don't fail on missing icon file
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2019-03-29 20:54:14 +01:00 |
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Sebastian Krzyszkowiak
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db0d8da708
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utils: add FindDataFilePath, which just returns NULL on failure
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2019-03-29 20:53:45 +01:00 |
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Sebastian Krzyszkowiak
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993e9884e6
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adjust to clang-tidy 8.0
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2019-03-29 03:24:36 +01:00 |
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Sebastian Krzyszkowiak
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d54b311a3c
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fix a case where SetupViewport wasn't called when it should after a display resize
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2019-03-28 16:58:15 +01:00 |
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Sebastian Krzyszkowiak
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a309b8cb2b
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support a command line switch "--debug" (or "-d") to enable debug mode
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2019-03-28 15:33:21 +01:00 |
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Sebastian Krzyszkowiak
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6d7007b39e
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don't rely on the game name string pointer to be valid for a whole lifetime
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2019-03-28 15:25:37 +01:00 |
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Sebastian Krzyszkowiak
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cdc99444e0
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fix clang-analyzer warnings and reformat
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2019-03-26 04:31:24 +01:00 |
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Sebastian Krzyszkowiak
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1350fe9437
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timeline: use floating-point seconds instead of integer miliseconds for delays in API
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2019-03-16 01:58:28 +01:00 |
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Sebastian Krzyszkowiak
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6e07719beb
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timeline: add STOP action state
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2019-03-16 01:44:02 +01:00 |
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Sebastian Krzyszkowiak
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52e128ed28
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make sure to clear the screen completely on initial flips
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2019-03-12 15:16:50 +01:00 |
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Sebastian Krzyszkowiak
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6899ea5f52
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resize event handling tweaks
Fixes Android and somehow optimizes resizing with lots of gamestates
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2019-03-09 03:18:42 +01:00 |
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Sebastian Krzyszkowiak
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f375b6f0b1
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use 48kHz as a default audio sample rate
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2019-03-05 03:48:39 +01:00 |
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Sebastian Krzyszkowiak
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5a6e212de1
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make sure to redraw the gamestates after a resize
Also affects compositor toggling
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2019-03-05 03:48:11 +01:00 |
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Sebastian Krzyszkowiak
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c7ebc51f16
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move SetupViewport to internal functions
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2019-03-05 03:42:59 +01:00 |
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Sebastian Krzyszkowiak
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151e11d371
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utils: add ToggleFullscreen and ToggleMute
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2019-03-05 03:42:25 +01:00 |
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Sebastian Krzyszkowiak
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c93c22cf04
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make Gamestate structure private and add API for accessing it
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2019-03-05 03:20:06 +01:00 |
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Sebastian Krzyszkowiak
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66e0319691
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cmake: make source files of game's shared library configurable
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2019-02-28 21:44:02 +01:00 |
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Sebastian Krzyszkowiak
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ae9cf19778
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utils: Push/PopTransform functions for easier transforming
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2019-02-26 18:14:19 +01:00 |
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Sebastian Krzyszkowiak
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b84727bff0
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utils: add transform-aware clipping rectangle functions
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2019-02-26 01:59:49 +01:00 |
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Sebastian Krzyszkowiak
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43c830bf99
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drop "libsuperderpy-" prefix from game-specific shared libraries
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2019-02-26 01:42:16 +01:00 |
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Sebastian Krzyszkowiak
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d05e683171
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add a hack for window size correction at launch
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2019-02-24 04:20:36 +01:00 |
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Sebastian Krzyszkowiak
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c80a3c5717
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report Allegro version and better format the OpenGL version
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2019-02-23 13:36:27 +01:00 |
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Sebastian Krzyszkowiak
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7c89ef74e2
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don't react to ALLEGRO_EVENT_DISPLAY_RESIZE if the new size is the same as the old one
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2019-02-19 03:49:53 +01:00 |
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Sebastian Krzyszkowiak
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199ad64bac
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ReloadGamestates: also reload loading gamestate
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2019-02-14 05:35:17 +01:00 |
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Sebastian Krzyszkowiak
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0ba9c7bbae
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move first al_flip_display() way earlier
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2019-02-13 23:00:33 +01:00 |
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Sebastian Krzyszkowiak
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f8306f80c1
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ReloadShaders: actually don't reload already loaded stuff unless forced
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2019-02-13 22:59:45 +01:00 |
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Sebastian Krzyszkowiak
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d9dd73bfc8
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make sure shaders are loaded in-between Load and PostLoad calls + call PostLoad for loading
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2019-02-13 22:59:11 +01:00 |
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Sebastian Krzyszkowiak
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886034e596
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use ALLEGRO_NO_PRESERVE_TEXTURE on SDL2
seems there's no reason not to; it even fixes some stuff
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2019-02-13 22:54:49 +01:00 |
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Sebastian Krzyszkowiak
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379ba8f629
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cmake: make LTO optional
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2019-02-13 22:53:43 +01:00 |
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Sebastian Krzyszkowiak
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23da896077
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Update README.md
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2019-02-09 21:34:28 +00:00 |
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Sebastian Krzyszkowiak
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eee42e2288
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Update README.md
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2019-02-09 21:26:04 +00:00 |
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Sebastian Krzyszkowiak
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d878a86634
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make DCE on emscripten/wasm configurable and disabled by default
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2019-02-08 02:12:31 +01:00 |
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Sebastian Krzyszkowiak
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26a32fd083
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destroy and recreate voice on suspend and resume
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2019-02-07 04:11:40 +01:00 |
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Sebastian Krzyszkowiak
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b07c9033e9
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update emscripten flags
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2019-02-06 01:48:35 +01:00 |
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Sebastian Krzyszkowiak
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9e0a1ddb36
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IsOnCharacter: properly support subbitmaps (for instance spritesheets)
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2019-02-01 05:45:26 +01:00 |
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Sebastian Krzyszkowiak
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10164293ba
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add ability to enable multisampling via init params
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2019-02-01 03:37:15 +01:00 |
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Sebastian Krzyszkowiak
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e89f654559
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ImgToWebp: add ability to use lossless compression
Good for pixel art
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2019-01-24 23:57:23 +01:00 |
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Sebastian Krzyszkowiak
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a411819d5a
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android: update toolchain for docker images
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2019-01-24 04:11:13 +01:00 |
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Sebastian Krzyszkowiak
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cb080f027b
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android: don't compress opus and wbp files when packaging apk
fixes an issue with playback of opus files getting cut
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2019-01-21 21:41:41 +01:00 |
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Sebastian Krzyszkowiak
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d1fbe5dd49
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android: fix setting the debuggable property for the apk
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2019-01-21 04:52:15 +01:00 |
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Sebastian Krzyszkowiak
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54a305b3ec
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android: migrate from ant to gradle
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2019-01-20 03:00:01 +01:00 |
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Sebastian Krzyszkowiak
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45d36870ad
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PrintConsole: print current time when in verbose mode
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2019-01-17 02:42:33 +01:00 |
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Sebastian Krzyszkowiak
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c5b5d7a7e0
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fix macos builds
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2019-01-13 21:34:32 +01:00 |
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Sebastian Krzyszkowiak
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65807cd369
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enable dead code elimination on webassembly builds
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2019-01-13 20:02:21 +01:00 |
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Sebastian Krzyszkowiak
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a6b6062be4
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recompress flac to opus and images to lossy webp for emscripten and android builds, with asset cache
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2019-01-13 18:45:17 +01:00 |
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Sebastian Krzyszkowiak
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6211dcbf57
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precache glyphs in fonts
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2019-01-13 18:19:44 +01:00 |
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Sebastian Krzyszkowiak
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ef77bedeae
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clean up
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2019-01-11 15:26:12 +01:00 |
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Sebastian Krzyszkowiak
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1334fc6b1d
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fix a NULL pointer dereference in ResizeGamestates
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2019-01-11 15:25:24 +01:00 |
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