android: migrate from ant to gradle

This commit is contained in:
Sebastian Krzyszkowiak 2019-01-20 03:00:01 +01:00
parent 45d36870ad
commit 54a305b3ec
No known key found for this signature in database
GPG key ID: E8F235CF3BDBC3FF
22 changed files with 287 additions and 273 deletions

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@ -1,19 +0,0 @@
# This file is used to override default values used by the Ant build system.
#
# This file must be checked in Version Control Systems, as it is
# integral to the build system of your project.
# This file is only used by the Ant script.
# You can use this to override default values such as
# 'source.dir' for the location of your java source folder and
# 'out.dir' for the location of your output folder.
# You can also use it define how the release builds are signed by declaring
# the following properties:
# 'key.store' for the location of your keystore and
# 'key.alias' for the name of the key to use.
# The password will be asked during the build when you use the 'release' target.
java.source=1.6
java.target=1.6

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@ -0,0 +1,18 @@
apply plugin: 'com.android.application'
android {
compileSdkVersion 26
defaultConfig {
applicationId "${LIBSUPERDERPY_APPID}"
minSdkVersion 15
targetSdkVersion ${ANDROID_TARGET_VERSION}
versionCode ${LIBSUPERDERPY_RELEASE}
versionName "${LIBSUPERDERPY_VERSION}"
}
sourceSets { main { jniLibs.srcDirs = ['libs'] } }
}
dependencies {
//implementation fileTree(dir: 'libs', include: ['*.jar', '*.so'])
implementation "org.liballeg.android:allegro:1.0@aar"
}

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@ -4,7 +4,7 @@
android:versionCode="${LIBSUPERDERPY_RELEASE}"
android:versionName="${LIBSUPERDERPY_VERSION}"
android:installLocation="auto">
<uses-sdk android:minSdkVersion="9" android:targetSdkVersion="${ANDROID_TARGET_VERSION}" />
<uses-sdk android:minSdkVersion="15" android:targetSdkVersion="${ANDROID_TARGET_VERSION}" />
<uses-feature android:glEsVersion="0x00020000" android:required="true" />
<supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" android:resizeable="true" />
<application android:label="@string/app_name" android:debuggable="${LIBSUPERDERPY_ANDROID_DEBUGGABLE}" android:icon="@mipmap/${LIBSUPERDERPY_GAMENAME}">

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@ -0,0 +1,66 @@
package net.dosowisko.libsuperderpy;
import org.liballeg.android.AllegroActivity;
import android.util.Log;
import android.os.Bundle;
import android.view.View;
public class Activity extends AllegroActivity {
static void loadLibrary(String name) {
try {
// try loading the debug library first.
Log.d("loadLibrary", name + "-debug");
System.loadLibrary(name + "-debug");
} catch (UnsatisfiedLinkError e) {
try {
// If it fails load the release library.
Log.d("loadLibrary", name);
System.loadLibrary(name);
} catch (UnsatisfiedLinkError e2) {
// We still continue as failing to load an addon may
// not be a fatal error - for example if the TTF was
// not built we can still run an example which does not
// need that addon.
Log.d("loadLibrary", name + " FAILED");
}
}
}
/* Load Allegro and other shared libraries in the lib directory of the apk
* bundle. You must load libraries which are required by later libraries
* first.
*/
static {
loadLibrary("allegro");
loadLibrary("allegro_primitives");
loadLibrary("allegro_image");
loadLibrary("allegro_font");
loadLibrary("allegro_ttf");
loadLibrary("allegro_audio");
loadLibrary("allegro_acodec");
loadLibrary("allegro_color");
loadLibrary("allegro_memfile");
loadLibrary("allegro_physfs");
loadLibrary("allegro_video");
loadLibrary("libsuperderpy");
loadLibrary("libsuperderpy-${LIBSUPERDERPY_GAMENAME}");
}
/* By default, AllegroActivity.onCreate will cause Allegro to load the
* shared object `libapp.so'. You can specify another library name by
* overriding the constructor.
*/
public Activity() {
super("libgame.so");
}
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
if (android.os.Build.VERSION.SDK_INT >= 19) {
this.getWindow().getDecorView().setSystemUiVisibility(View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION);
}
}
}

17
android/build.gradle Normal file
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@ -0,0 +1,17 @@
buildscript {
repositories {
google()
jcenter()
}
dependencies {
classpath "com.android.tools.build:gradle:3.2.0"
}
}
allprojects {
repositories {
google()
jcenter()
flatDir { dirs 'libs' }
}
}

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@ -1,95 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project name="@LIBSUPERDERPY_GAMENAME@" default="help">
<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<property file="local.properties" />
<!-- This file is generated by CMake. -->
<property file="localgen.properties" />
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />
<!-- if sdk.dir was not set from one of the property file, then
get it from the ANDROID_HOME env var.
This must be done before we load project.properties since
the proguard config can use sdk.dir -->
<property environment="env" />
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
<isset property="env.ANDROID_HOME" />
</condition>
<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
unless="sdk.dir"
/>
<!--
Import per project custom build rules if present at the root of the project.
This is the place to put custom intermediary targets such as:
-pre-build
-pre-compile
-post-compile (This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir})
-post-package
-post-build
-pre-clean
-->
<import file="custom_rules.xml" optional="true" />
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>

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@ -1,19 +0,0 @@
<project>
<!-- Overriding jar.libs.dir is broken from some SDK version onwards
and seems like it won't be fixed:
https://code.google.com/p/android/issues/detail?id=33194
This workaround is from:
http://stackoverflow.com/questions/11637852
-->
<property file="localgen.properties" />
<target name="-pre-compile">
<path id="project.all.jars.path">
<path path="${toString:project.all.jars.path}"/>
<fileset dir="${jar.libs.dir}">
<include name="*.jar"/>
</fileset>
</path>
</target>
</project>
<!-- vim: set ft=ant et: -->

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@ -0,0 +1,6 @@
#Thu Aug 24 20:59:32 EDT 2017
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-4.6-all.zip

160
android/gradlew vendored Executable file
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@ -0,0 +1,160 @@
#!/usr/bin/env bash
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn ( ) {
echo "$*"
}
die ( ) {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
esac
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
function splitJvmOpts() {
JVM_OPTS=("$@")
}
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"

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@ -1,3 +0,0 @@
include $(call my-dir)/localgen.mk
APP_PLATFORM := android-16
APP_ABI := $(TARGET_ARCH_ABI)

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@ -1,12 +0,0 @@
# Absolute paths to Allegro source and build directories.
CMAKE_SOURCE_DIR := ${CMAKE_SOURCE_DIR}
CMAKE_BINARY_DIR := ${CMAKE_BINARY_DIR}
# Relative path to prebuilt Allegro libraries from LOCAL_PATH.
RELATIVE_LIB_DIR := ${RELATIVE_LIB_DIR}
# Library type suffix on Allegro libraries, e.g. "-debug".
# XXX changing this requires manual editing of the System.loadLibrary calls
LIB_TYPE_SUFFIX := ${LIB_TYPE_SUFFIX}
TARGET_ARCH_ABI := ${ARM_TARGETS}

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@ -0,0 +1 @@
sdk.dir=${ANDROID_HOME}

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@ -1 +0,0 @@
jar.libs.dir=${LIBRARY_OUTPUT_PATH}

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@ -1,20 +0,0 @@
# To enable ProGuard in your project, edit project.properties
# to define the proguard.config property as described in that file.
#
# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in ${sdk.dir}/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the ProGuard
# include property in project.properties.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}

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@ -1,11 +0,0 @@
# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system use,
# "ant.properties", and override values to adapt the script to your
# project structure.
# Project target.
target=@ANDROID_TARGET@

1
android/settings.gradle Normal file
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@ -0,0 +1 @@
include ":app"

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@ -1,42 +0,0 @@
package net.dosowisko.libsuperderpy;
import org.liballeg.android.AllegroActivity;
import android.view.View;
import android.os.Bundle;
public class Activity extends AllegroActivity {
/* Load Allegro and other shared libraries in the lib directory of the apk
* bundle. You must load libraries which are required by later libraries
* first.
*/
static {
System.loadLibrary("allegro${ALLEGRO_DEBUG_SUFFIX}");
System.loadLibrary("allegro_primitives${ALLEGRO_DEBUG_SUFFIX}");
System.loadLibrary("allegro_image${ALLEGRO_DEBUG_SUFFIX}");
System.loadLibrary("allegro_color${ALLEGRO_DEBUG_SUFFIX}");
System.loadLibrary("allegro_font${ALLEGRO_DEBUG_SUFFIX}");
System.loadLibrary("allegro_ttf${ALLEGRO_DEBUG_SUFFIX}");
System.loadLibrary("allegro_audio${ALLEGRO_DEBUG_SUFFIX}");
System.loadLibrary("allegro_acodec${ALLEGRO_DEBUG_SUFFIX}");
System.loadLibrary("allegro_video${ALLEGRO_DEBUG_SUFFIX}");
}
/* By default, AllegroActivity.onCreate will cause Allegro to load the
* shared object `libapp.so'. You can specify another library name by
* overriding the constructor.
*/
public Activity() {
super("libgame.so");
}
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
if (android.os.Build.VERSION.SDK_INT >= 19) {
this.getWindow().getDecorView().setSystemUiVisibility(View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION);
}
}
}

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@ -2,6 +2,8 @@
SET(CMAKE_SYSTEM_NAME Linux)
SET(CMAKE_SYSTEM_VERSION 1)
set(ANDROID_HOME "$ENV{ANDROID_HOME}" CACHE PATH "Path to Android SDK" )
#set path for android toolchain -- look
set(ANDROID_ALLEGRO_ROOT "$ENV{ANDROID_ALLEGRO_ROOT}" CACHE PATH "Path to Allegro 5 (>=5.2.2) build directory for Android" )
@ -20,9 +22,6 @@ if(NOT EXISTS ${ANDROID_NDK_TOOLCHAIN_ROOT})
message( STATUS "If you prefer to use a different location, please set the ANDROID_NDK_TOOLCHAIN_ROOT cmake variable.")
endif()
#set(ANDROID_NDK_TOOLCHAIN_ROOT ${ANDROID_NDK_TOOLCHAIN_ROOT} CACHE PATH
# "root of the android ndk standalone toolchain" FORCE)
if(NOT EXISTS ${ANDROID_NDK_TOOLCHAIN_ROOT})
message(FATAL_ERROR
"${ANDROID_NDK_TOOLCHAIN_ROOT} does not exist!
@ -95,7 +94,7 @@ set(CMAKE_RANLIB
set_property(CACHE ARM_TARGETS PROPERTY STRINGS ${PossibleArmTargets} )
set(LIBRARY_OUTPUT_PATH_ROOT ${CMAKE_BINARY_DIR}/android CACHE PATH
set(LIBRARY_OUTPUT_PATH_ROOT ${CMAKE_BINARY_DIR}/android/app CACHE PATH
"root for library output, set this to change where
android libs are installed to")
@ -148,21 +147,6 @@ endif()
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}" CACHE STRING "c++ flags")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS}" CACHE STRING "c flags")
find_program(ANDROID_TOOL android NAMES android android.bat CMAKE_FIND_ROOT_PATH_BOTH)
find_program(NDK_BUILD ndk-build CMAKE_FIND_ROOT_PATH_BOTH)
find_program(ANT ant CMAKE_FIND_ROOT_PATH_BOTH)
set(ANT_COMMAND "${ANT}" -noinput -nouserlib -noclasspath -quiet)
if(NOT ANDROID_TOOL)
message(FATAL_ERROR "android tool not found")
endif()
if(NOT NDK_BUILD)
message(FATAL_ERROR "ndk-build not found")
endif()
if(NOT ANT)
message(FATAL_ERROR "ant not found")
endif()
#set these global flags for cmake client scripts to change behavior
set(ANDROID True)
set(BUILD_ANDROID True)

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@ -316,7 +316,7 @@ if (NOT LIBSUPERDERPY_CONFIG_INCLUDED)
if (ANDROID OR EMSCRIPTEN)
if (ANDROID)
set(ASSET_PIPELINE_DATADIR "${CMAKE_BINARY_DIR}/android/assets/data")
set(ASSET_PIPELINE_DATADIR "${CMAKE_BINARY_DIR}/android/app/src/main/assets/data")
set(ASSET_PIPELINE_DEPEND "")
else (EMSCRIPTEN)
set(ASSET_PIPELINE_DATADIR "${CMAKE_INSTALL_PREFIX}/share/${LIBSUPERDERPY_GAMENAME}/data")
@ -352,7 +352,7 @@ if (NOT LIBSUPERDERPY_CONFIG_INCLUDED)
DEPENDS ${EXECUTABLE} ${LIBSUPERDERPY_GAMENAME}_flac_to_opus ${LIBSUPERDERPY_GAMENAME}_img_to_webp
BYPRODUCTS ${APK_PATH}
WORKING_DIRECTORY "${CMAKE_BINARY_DIR}/android"
COMMAND ${ANT_COMMAND} debug
COMMAND ./gradlew assembleDebug
USES_TERMINAL
)
@ -406,18 +406,6 @@ if (NOT LIBSUPERDERPY_CONFIG_INCLUDED)
set(ANDROID_TARGET "android-26" CACHE STRING "What Android target to compile for.")
STRING(REGEX REPLACE "^android-" "" ANDROID_TARGET_VERSION ${ANDROID_TARGET})
# The android tool on Windows is a batch file wrapper, which cannot be
# started by MSYS shell directly. We invoke it via cmd.exe instead.
# We don't use the full path to avoid problems with spaces,
# and hope that android.bat is somewhere on the PATH.
if(ANDROID_TOOL MATCHES "[.]bat$")
set(ANDROID_UPDATE_COMMAND
cmd.exe /c "android.bat update project -p . -t ${ANDROID_TARGET}")
else()
set(ANDROID_UPDATE_COMMAND
"${ANDROID_TOOL}" update project -p . -t ${ANDROID_TARGET})
endif()
file(REMOVE_RECURSE "${CMAKE_BINARY_DIR}/android")
file(COPY "${LIBSUPERDERPY_DIR}/android" DESTINATION "${CMAKE_BINARY_DIR}")
@ -438,34 +426,29 @@ if (NOT LIBSUPERDERPY_CONFIG_INCLUDED)
set(LIBSUPERDERPY_ANDROID_DEBUGGABLE "true")
endif(NOT DEFINED LIBSUPERDERPY_ANDROID_DEBUGGABLE)
configure_android_file("AndroidManifest.xml")
configure_android_file("localgen.properties")
configure_android_file("build.xml" @ONLY)
configure_android_file("project.properties" @ONLY)
configure_android_file("res/values/strings.xml")
configure_android_file("jni/localgen.mk")
configure_android_file("app/src/main/AndroidManifest.xml")
configure_android_file("local.properties")
configure_android_file("app/build.gradle")
configure_android_file("app/src/main/res/values/strings.xml")
if (ALLEGRO5_LIBRARIES MATCHES "^.*-debug.*$")
set(ALLEGRO_DEBUG_SUFFIX "-debug")
endif()
configure_file("${CMAKE_BINARY_DIR}/android/src/net/dosowisko/libsuperderpy/Activity.java.in" "${CMAKE_BINARY_DIR}/android/src/net/dosowisko/libsuperderpy/Activity.java")
file(REMOVE "${CMAKE_BINARY_DIR}/android/src/net/dosowisko/libsuperderpy/Activity.java.in")
configure_android_file("app/src/main/java/net/dosowisko/libsuperderpy/Activity.java")
file(COPY ${ALLEGRO5_LIBS} DESTINATION ${LIBRARY_OUTPUT_PATH})
file(COPY "${ANDROID_ALLEGRO_ROOT}/lib/Allegro5.jar" DESTINATION ${LIBRARY_OUTPUT_PATH})
configure_file("${ANDROID_ALLEGRO_ROOT}/lib/allegro-release.aar" ${CMAKE_BINARY_DIR}/android/app/libs/allegro.aar COPYONLY)
file(COPY "${CMAKE_SOURCE_DIR}/data" DESTINATION "${CMAKE_BINARY_DIR}/android/assets/" PATTERN "stuff" EXCLUDE
file(COPY "${CMAKE_SOURCE_DIR}/data" DESTINATION "${CMAKE_BINARY_DIR}/android/app/src/main/assets/" PATTERN "stuff" EXCLUDE
PATTERN ".git" EXCLUDE
PATTERN ".gitignore" EXCLUDE
PATTERN ".directory" EXCLUDE
PATTERN "CMakeLists.txt" EXCLUDE)
file(COPY "${CMAKE_SOURCE_DIR}/data/icons/48/${LIBSUPERDERPY_GAMENAME}.png" DESTINATION "${CMAKE_BINARY_DIR}/android/res/mipmap-mdpi/")
file(COPY "${CMAKE_SOURCE_DIR}/data/icons/72/${LIBSUPERDERPY_GAMENAME}.png" DESTINATION "${CMAKE_BINARY_DIR}/android/res/mipmap-hdpi/")
file(COPY "${CMAKE_SOURCE_DIR}/data/icons/96/${LIBSUPERDERPY_GAMENAME}.png" DESTINATION "${CMAKE_BINARY_DIR}/android/res/mipmap-xhdpi/")
file(COPY "${CMAKE_SOURCE_DIR}/data/icons/144/${LIBSUPERDERPY_GAMENAME}.png" DESTINATION "${CMAKE_BINARY_DIR}/android/res/mipmap-xxhdpi/")
file(COPY "${CMAKE_SOURCE_DIR}/data/icons/192/${LIBSUPERDERPY_GAMENAME}.png" DESTINATION "${CMAKE_BINARY_DIR}/android/res/mipmap-xxxhdpi/")
execute_process(COMMAND ${ANDROID_UPDATE_COMMAND} WORKING_DIRECTORY "${CMAKE_BINARY_DIR}/android")
file(COPY "${CMAKE_SOURCE_DIR}/data/icons/48/${LIBSUPERDERPY_GAMENAME}.png" DESTINATION "${CMAKE_BINARY_DIR}/android/app/src/main/res/mipmap-mdpi/")
file(COPY "${CMAKE_SOURCE_DIR}/data/icons/72/${LIBSUPERDERPY_GAMENAME}.png" DESTINATION "${CMAKE_BINARY_DIR}/android/app/src/main/res/mipmap-hdpi/")
file(COPY "${CMAKE_SOURCE_DIR}/data/icons/96/${LIBSUPERDERPY_GAMENAME}.png" DESTINATION "${CMAKE_BINARY_DIR}/android/app/src/main/res/mipmap-xhdpi/")
file(COPY "${CMAKE_SOURCE_DIR}/data/icons/144/${LIBSUPERDERPY_GAMENAME}.png" DESTINATION "${CMAKE_BINARY_DIR}/android/app/src/main/res/mipmap-xxhdpi/")
file(COPY "${CMAKE_SOURCE_DIR}/data/icons/192/${LIBSUPERDERPY_GAMENAME}.png" DESTINATION "${CMAKE_BINARY_DIR}/android/app/src/main/res/mipmap-xxxhdpi/")
endif(ANDROID)