Commit graph

1033 commits

Author SHA1 Message Date
Sebastian Krzyszkowiak
c93c22cf04
make Gamestate structure private and add API for accessing it 2019-03-05 03:20:06 +01:00
Sebastian Krzyszkowiak
66e0319691
cmake: make source files of game's shared library configurable 2019-02-28 21:44:02 +01:00
Sebastian Krzyszkowiak
ae9cf19778
utils: Push/PopTransform functions for easier transforming 2019-02-26 18:14:19 +01:00
Sebastian Krzyszkowiak
b84727bff0
utils: add transform-aware clipping rectangle functions 2019-02-26 01:59:49 +01:00
Sebastian Krzyszkowiak
43c830bf99
drop "libsuperderpy-" prefix from game-specific shared libraries 2019-02-26 01:42:16 +01:00
Sebastian Krzyszkowiak
d05e683171
add a hack for window size correction at launch 2019-02-24 04:20:36 +01:00
Sebastian Krzyszkowiak
c80a3c5717
report Allegro version and better format the OpenGL version 2019-02-23 13:36:27 +01:00
Sebastian Krzyszkowiak
7c89ef74e2
don't react to ALLEGRO_EVENT_DISPLAY_RESIZE if the new size is the same as the old one 2019-02-19 03:49:53 +01:00
Sebastian Krzyszkowiak
199ad64bac
ReloadGamestates: also reload loading gamestate 2019-02-14 05:35:17 +01:00
Sebastian Krzyszkowiak
0ba9c7bbae
move first al_flip_display() way earlier 2019-02-13 23:00:33 +01:00
Sebastian Krzyszkowiak
f8306f80c1
ReloadShaders: actually don't reload already loaded stuff unless forced 2019-02-13 22:59:45 +01:00
Sebastian Krzyszkowiak
d9dd73bfc8
make sure shaders are loaded in-between Load and PostLoad calls + call PostLoad for loading 2019-02-13 22:59:11 +01:00
Sebastian Krzyszkowiak
886034e596
use ALLEGRO_NO_PRESERVE_TEXTURE on SDL2
seems there's no reason not to; it even fixes some stuff
2019-02-13 22:54:49 +01:00
Sebastian Krzyszkowiak
379ba8f629
cmake: make LTO optional 2019-02-13 22:53:43 +01:00
Sebastian Krzyszkowiak
23da896077 Update README.md 2019-02-09 21:34:28 +00:00
Sebastian Krzyszkowiak
eee42e2288 Update README.md 2019-02-09 21:26:04 +00:00
Sebastian Krzyszkowiak
d878a86634
make DCE on emscripten/wasm configurable and disabled by default 2019-02-08 02:12:31 +01:00
Sebastian Krzyszkowiak
26a32fd083
destroy and recreate voice on suspend and resume 2019-02-07 04:11:40 +01:00
Sebastian Krzyszkowiak
b07c9033e9
update emscripten flags 2019-02-06 01:48:35 +01:00
Sebastian Krzyszkowiak
9e0a1ddb36
IsOnCharacter: properly support subbitmaps (for instance spritesheets) 2019-02-01 05:45:26 +01:00
Sebastian Krzyszkowiak
10164293ba
add ability to enable multisampling via init params 2019-02-01 03:37:15 +01:00
Sebastian Krzyszkowiak
e89f654559
ImgToWebp: add ability to use lossless compression
Good for pixel art
2019-01-24 23:57:23 +01:00
Sebastian Krzyszkowiak
a411819d5a
android: update toolchain for docker images 2019-01-24 04:11:13 +01:00
Sebastian Krzyszkowiak
cb080f027b
android: don't compress opus and wbp files when packaging apk
fixes an issue with playback of opus files getting cut
2019-01-21 21:41:41 +01:00
Sebastian Krzyszkowiak
d1fbe5dd49
android: fix setting the debuggable property for the apk 2019-01-21 04:52:15 +01:00
Sebastian Krzyszkowiak
54a305b3ec
android: migrate from ant to gradle 2019-01-20 03:00:01 +01:00
Sebastian Krzyszkowiak
45d36870ad
PrintConsole: print current time when in verbose mode 2019-01-17 02:42:33 +01:00
Sebastian Krzyszkowiak
c5b5d7a7e0
fix macos builds 2019-01-13 21:34:32 +01:00
Sebastian Krzyszkowiak
65807cd369
enable dead code elimination on webassembly builds 2019-01-13 20:02:21 +01:00
Sebastian Krzyszkowiak
a6b6062be4
recompress flac to opus and images to lossy webp for emscripten and android builds, with asset cache 2019-01-13 18:45:17 +01:00
Sebastian Krzyszkowiak
6211dcbf57
precache glyphs in fonts 2019-01-13 18:19:44 +01:00
Sebastian Krzyszkowiak
ef77bedeae
clean up 2019-01-11 15:26:12 +01:00
Sebastian Krzyszkowiak
1334fc6b1d
fix a NULL pointer dereference in ResizeGamestates 2019-01-11 15:25:24 +01:00
Sebastian Krzyszkowiak
996c7e4d8e
FlacToOgg: fix and make more robust 2019-01-11 13:09:55 +01:00
Sebastian Krzyszkowiak
3da81d4388
cmake: fix Debug builds on Emscripten 2019-01-11 12:38:03 +01:00
Sebastian Krzyszkowiak
9006427278
clean up a duplicated framebuffer of the loading gamestate 2019-01-11 12:28:08 +01:00
Sebastian Krzyszkowiak
2333ff1187
emscripten: pause the mainloop during loading
Fixes blinks of a blank screen when async calls are made.
2019-01-11 02:34:22 +01:00
Sebastian Krzyszkowiak
08ee8f142c
loading screen drawing tweaks 2019-01-11 02:33:48 +01:00
Sebastian Krzyszkowiak
0d32d00890
emscripten: detach/attach the voice during loading
Should prevent audio artifacts when the browser is busy...

...when Emscripten gets it fixed, that is :P
2019-01-11 02:33:17 +01:00
Sebastian Krzyszkowiak
f5ce67e6cb
emscripten: export Gamestate_ProgressCount
Turns out there's no other way to export a variable.
Fixes wrong values in the progress bar.
2019-01-11 02:31:43 +01:00
Sebastian Krzyszkowiak
f5604b95fb
emscripten: output wasm submodules to .wasm.so files, so preload plugins can find them 2019-01-10 06:31:28 +01:00
Sebastian Krzyszkowiak
fe9b6f5384
emscripten: use __attribute__(used) in code instead of EXPORTED_FUNCTIONS in cmake 2019-01-10 06:04:29 +01:00
Sebastian Krzyszkowiak
871cdf115e
emscripten: fix a crash when onvisibilitychange fired during loading 2019-01-10 06:03:57 +01:00
Sebastian Krzyszkowiak
8c7068b48d
PrintConsole: use emscripten_log; don't use printf on Android and Emscripten; unify outputs 2019-01-10 02:32:23 +01:00
Sebastian Krzyszkowiak
d55fbebe4d
add more drawing (and sleeping in emscripten) to improve responsiveness around loading 2019-01-08 05:21:41 +01:00
Sebastian Krzyszkowiak
f07b075052
emscripten: install a callback for visibility changes
Fixes an issue where focus blur event was being dispatched only after
the game has been focused again.
2019-01-08 04:57:30 +01:00
Sebastian Krzyszkowiak
2ad77b071f
move autopause feature out of debug events 2019-01-08 04:54:53 +01:00
Sebastian Krzyszkowiak
d0316cd789
don't use timer for ticking; rely on delta instead
Timer was causing an infinite loop in cases where ticking took
more time than 1/60 sec.
2019-01-08 04:53:13 +01:00
Sebastian Krzyszkowiak
8d4ee68936
emscripten: drop STRICT=1 flag, it breaks when SDL2 is self-built 2019-01-08 03:32:49 +01:00
Sebastian Krzyszkowiak
f648d661e6
emscripten: set ALLEGRO_NO_PRESERVE_TEXTURE
Doesn't seem to break anything there despite of using SDL2 backend.
2019-01-07 00:40:01 +01:00