fix text placing in intro state

This commit is contained in:
Sebastian Krzyszkowiak 2012-02-19 23:21:27 +01:00
parent 0ca06e3acb
commit e27d20dd6a

View file

@ -76,17 +76,17 @@ void Intro_Preload(struct Game *game) {
//game->intro.table_bitmap = al_load_bitmap( "table.png" ); //game->intro.table_bitmap = al_load_bitmap( "table.png" );
al_draw_scaled_bitmap(game->intro.table_bitmap, 0, 0, al_get_bitmap_width(game->intro.table_bitmap), al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display)*3, 0, al_get_display_width(game->display), al_get_display_height(game->display), ALLEGRO_FLIP_HORIZONTAL^ALLEGRO_FLIP_VERTICAL); al_draw_scaled_bitmap(game->intro.table_bitmap, 0, 0, al_get_bitmap_width(game->intro.table_bitmap), al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display)*3, 0, al_get_display_width(game->display), al_get_display_height(game->display), ALLEGRO_FLIP_HORIZONTAL^ALLEGRO_FLIP_VERTICAL);
al_draw_text(game->intro.font, al_map_rgb(255,255,255), al_get_bitmap_width(game->intro.table_bitmap)*0.5, al_get_bitmap_height(game->intro.table_bitmap)*0.3, ALLEGRO_ALIGN_LEFT, "Tekst."); al_draw_text(game->intro.font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.3, ALLEGRO_ALIGN_LEFT, "Tekst.");
al_draw_text(game->intro.font, al_map_rgb(255,255,255), al_get_bitmap_width(game->intro.table_bitmap)*0.5, al_get_bitmap_height(game->intro.table_bitmap)*0.37, ALLEGRO_ALIGN_LEFT, "Drugi tekst."); al_draw_text(game->intro.font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.37, ALLEGRO_ALIGN_LEFT, "Drugi tekst.");
al_draw_text(game->intro.font, al_map_rgb(255,255,255), al_get_bitmap_width(game->intro.table_bitmap)*1.5, al_get_bitmap_height(game->intro.table_bitmap)*0.3, ALLEGRO_ALIGN_LEFT, "Drugi tekst."); al_draw_text(game->intro.font, al_map_rgb(255,255,255), al_get_display_width(game->display)*1.5, al_get_display_height(game->display)*0.3, ALLEGRO_ALIGN_LEFT, "Drugi tekst.");
al_draw_text(game->intro.font, al_map_rgb(255,255,255), al_get_bitmap_width(game->intro.table_bitmap)*1.5, al_get_bitmap_height(game->intro.table_bitmap)*0.37, ALLEGRO_ALIGN_LEFT, "Drugi drugi tekst."); al_draw_text(game->intro.font, al_map_rgb(255,255,255), al_get_display_width(game->display)*1.5, al_get_display_height(game->display)*0.37, ALLEGRO_ALIGN_LEFT, "Drugi drugi tekst.");
al_draw_text(game->intro.font, al_map_rgb(255,255,255), al_get_bitmap_width(game->intro.table_bitmap)*2.5, al_get_bitmap_height(game->intro.table_bitmap)*0.3, ALLEGRO_ALIGN_LEFT, "Trzeci tekst."); al_draw_text(game->intro.font, al_map_rgb(255,255,255), al_get_display_width(game->display)*2.5, al_get_display_height(game->display)*0.3, ALLEGRO_ALIGN_LEFT, "Trzeci tekst.");
al_draw_text(game->intro.font, al_map_rgb(255,255,255), al_get_bitmap_width(game->intro.table_bitmap)*2.5, al_get_bitmap_height(game->intro.table_bitmap)*0.37, ALLEGRO_ALIGN_LEFT, "Drugi trzeci tekst."); al_draw_text(game->intro.font, al_map_rgb(255,255,255), al_get_display_width(game->display)*2.5, al_get_display_height(game->display)*0.37, ALLEGRO_ALIGN_LEFT, "Drugi trzeci tekst.");
al_draw_text(game->intro.font, al_map_rgb(255,255,255), al_get_bitmap_width(game->intro.table_bitmap)*3.5, al_get_bitmap_height(game->intro.table_bitmap)*0.3, ALLEGRO_ALIGN_LEFT, "Czwarty tekst."); al_draw_text(game->intro.font, al_map_rgb(255,255,255), al_get_display_width(game->display)*3.5, al_get_display_height(game->display)*0.3, ALLEGRO_ALIGN_LEFT, "Czwarty tekst.");
al_draw_text(game->intro.font, al_map_rgb(255,255,255), al_get_bitmap_width(game->intro.table_bitmap)*3.5, al_get_bitmap_height(game->intro.table_bitmap)*0.37, ALLEGRO_ALIGN_LEFT, "Drugi czwarty tekst."); al_draw_text(game->intro.font, al_map_rgb(255,255,255), al_get_display_width(game->display)*3.5, al_get_display_height(game->display)*0.37, ALLEGRO_ALIGN_LEFT, "Drugi czwarty tekst.");
al_set_target_bitmap(al_get_backbuffer(game->display)); al_set_target_bitmap(al_get_backbuffer(game->display));
} }