Merge branch 'master' into rumina

This commit is contained in:
Sebastian Krzyszkowiak 2018-01-20 02:58:28 +01:00
commit e0f7e057ca

View file

@ -197,7 +197,7 @@ SYMBOL_EXPORT void FatalError(struct Game* game, bool exit, char* format, ...) {
vsnprintf(text, 1024, format, vl);
SUPPRESS_END
va_end(vl);
PrintConsole(game, text);
fprintf(stderr, "%s", text);
// TODO: synchronize with loading thread
@ -214,36 +214,62 @@ SYMBOL_EXPORT void FatalError(struct Game* game, bool exit, char* format, ...) {
al_flip_display();
al_rest(0.6);
const int offsetx = al_get_display_width(game->display) / 2;
const int offsety = al_get_display_height(game->display) * 0.30;
const int fonth = al_get_font_line_height(game->_priv.font_bsod);
bool done = false;
while (!done) {
al_set_target_backbuffer(game->display);
al_clear_to_color(al_map_rgb(0, 0, 170));
const char* header = game->name;
const int headw = al_get_text_width(game->_priv.font_bsod, header);
al_draw_filled_rectangle(al_get_display_width(game->display) / 2 - al_get_text_width(game->_priv.font_bsod, header) / 2 - 4, (int)(al_get_display_height(game->display) * 0.32), 4 + al_get_display_width(game->display) / 2 + al_get_text_width(game->_priv.font_bsod, header) / 2, (int)(al_get_display_height(game->display) * 0.32) + al_get_font_line_height(game->_priv.font_bsod), al_map_rgb(170, 170, 170));
al_draw_filled_rectangle(offsetx - headw / 2 - 4, offsety, 4 + offsetx + headw / 2, offsety + fonth, al_map_rgb(170, 170, 170));
al_draw_text(game->_priv.font_bsod, al_map_rgb(0, 0, 170), al_get_display_width(game->display) / 2, (int)(al_get_display_height(game->display) * 0.32), ALLEGRO_ALIGN_CENTRE, header);
al_draw_text(game->_priv.font_bsod, al_map_rgb(0, 0, 170), offsetx, offsety, ALLEGRO_ALIGN_CENTRE, header);
const char* header2 = "A fatal exception 0xD3RP has occured at 0028:M00F11NZ in GST SD(01) +";
const int head2w = al_get_text_width(game->_priv.font_bsod, header2);
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), al_get_display_width(game->display) / 2, (int)(al_get_display_height(game->display) * 0.32 + 2 * al_get_font_line_height(game->_priv.font_bsod) * 1.25), ALLEGRO_ALIGN_CENTRE, header2);
al_draw_textf(game->_priv.font_bsod, al_map_rgb(255, 255, 255), al_get_display_width(game->display) / 2 - al_get_text_width(game->_priv.font_bsod, header2) / 2, (int)(al_get_display_height(game->display) * 0.32 + 3 * al_get_font_line_height(game->_priv.font_bsod) * 1.25), ALLEGRO_ALIGN_LEFT, "%p and system just doesn't know what went wrong.", game);
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx, (int)(offsety + 2 * fonth * 1.25), ALLEGRO_ALIGN_CENTRE, header2);
al_draw_textf(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2, (int)(offsety + 3 * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "%p and system just doesn't know what went wrong.", game);
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), al_get_display_width(game->display) / 2, (int)(al_get_display_height(game->display) * 0.32 + 5 * al_get_font_line_height(game->_priv.font_bsod) * 1.25), ALLEGRO_ALIGN_CENTRE, text);
const int error_len = strlen(text);
const int error_w = al_get_text_width(game->_priv.font_bsod, text);
const int lines = ceil(error_w / (al_get_display_width(game->display) * 0.8));
const int letters_per_line = (error_len / lines) + 1;
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), al_get_display_width(game->display) / 2 - al_get_text_width(game->_priv.font_bsod, header2) / 2, (int)(al_get_display_height(game->display) * 0.32 + 7 * al_get_font_line_height(game->_priv.font_bsod) * 1.25), ALLEGRO_ALIGN_LEFT, "* Press any key to terminate this error.");
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), al_get_display_width(game->display) / 2 - al_get_text_width(game->_priv.font_bsod, header2) / 2, (int)(al_get_display_height(game->display) * 0.32 + 8 * al_get_font_line_height(game->_priv.font_bsod) * 1.25), ALLEGRO_ALIGN_LEFT, "* Press any key to destroy all muffins in the world.");
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), al_get_display_width(game->display) / 2 - al_get_text_width(game->_priv.font_bsod, header2) / 2, (int)(al_get_display_height(game->display) * 0.32 + 9 * al_get_font_line_height(game->_priv.font_bsod) * 1.25), ALLEGRO_ALIGN_LEFT, "* Just kidding, please press any key anyway.");
int row = 5;
for (int l = 0; l < lines; ++l) {
int start = l * letters_per_line;
unsigned int end = (l + 1) * letters_per_line;
if (end >= sizeof(text)) {
end = sizeof(text) - 1;
}
const char save_char = text[end];
text[end] = '\0';
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - (error_w / lines) / 2, (int)(offsety + row++ * fonth * 1.25), ALLEGRO_ALIGN_LEFT, text + start);
text[end] = save_char;
}
++row;
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2, (int)(offsety + row++ * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "* Press any key to terminate this error.");
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2, (int)(offsety + row++ * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "* Press any key to destroy all muffins in the world.");
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2, (int)(offsety + row++ * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "* Just kidding, please press any key anyway.");
++row;
if (exit) {
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), al_get_display_width(game->display) / 2 - al_get_text_width(game->_priv.font_bsod, header2) / 2, (int)(al_get_display_height(game->display) * 0.32 + 11 * al_get_font_line_height(game->_priv.font_bsod) * 1.25), ALLEGRO_ALIGN_LEFT, "This is fatal error. My bad.");
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2, (int)(offsety + row * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "This is fatal error. My bad.");
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), al_get_display_width(game->display) / 2, (int)(al_get_display_height(game->display) * 0.32 + 13 * al_get_font_line_height(game->_priv.font_bsod) * 1.25), ALLEGRO_ALIGN_CENTRE, "Press any key to quit _");
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx, (int)(offsety + (row + 2) * fonth * 1.25), ALLEGRO_ALIGN_CENTRE, "Press any key to quit _");
} else {
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), al_get_display_width(game->display) / 2 - al_get_text_width(game->_priv.font_bsod, header2) / 2, (int)(al_get_display_height(game->display) * 0.32 + 11 * al_get_font_line_height(game->_priv.font_bsod) * 1.25), ALLEGRO_ALIGN_LEFT, "Anything I can do to help?");
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2, (int)(offsety + row * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "Anything I can do to help?");
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), al_get_display_width(game->display) / 2, (int)(al_get_display_height(game->display) * 0.32 + 13 * al_get_font_line_height(game->_priv.font_bsod) * 1.25), ALLEGRO_ALIGN_CENTRE, "Press any key to continue _");
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx, (int)(offsety + (row + 2) * fonth * 1.25), ALLEGRO_ALIGN_CENTRE, "Press any key to continue _");
}
al_flip_display();