diff --git a/src/utils.c b/src/utils.c index 6e85b02..e406454 100644 --- a/src/utils.c +++ b/src/utils.c @@ -197,7 +197,7 @@ SYMBOL_EXPORT void FatalError(struct Game* game, bool exit, char* format, ...) { vsnprintf(text, 1024, format, vl); SUPPRESS_END va_end(vl); - PrintConsole(game, text); + fprintf(stderr, "%s", text); // TODO: synchronize with loading thread @@ -214,36 +214,62 @@ SYMBOL_EXPORT void FatalError(struct Game* game, bool exit, char* format, ...) { al_flip_display(); al_rest(0.6); + const int offsetx = al_get_display_width(game->display) / 2; + const int offsety = al_get_display_height(game->display) * 0.30; + const int fonth = al_get_font_line_height(game->_priv.font_bsod); + bool done = false; while (!done) { al_set_target_backbuffer(game->display); al_clear_to_color(al_map_rgb(0, 0, 170)); const char* header = game->name; + const int headw = al_get_text_width(game->_priv.font_bsod, header); - al_draw_filled_rectangle(al_get_display_width(game->display) / 2 - al_get_text_width(game->_priv.font_bsod, header) / 2 - 4, (int)(al_get_display_height(game->display) * 0.32), 4 + al_get_display_width(game->display) / 2 + al_get_text_width(game->_priv.font_bsod, header) / 2, (int)(al_get_display_height(game->display) * 0.32) + al_get_font_line_height(game->_priv.font_bsod), al_map_rgb(170, 170, 170)); + al_draw_filled_rectangle(offsetx - headw / 2 - 4, offsety, 4 + offsetx + headw / 2, offsety + fonth, al_map_rgb(170, 170, 170)); - al_draw_text(game->_priv.font_bsod, al_map_rgb(0, 0, 170), al_get_display_width(game->display) / 2, (int)(al_get_display_height(game->display) * 0.32), ALLEGRO_ALIGN_CENTRE, header); + al_draw_text(game->_priv.font_bsod, al_map_rgb(0, 0, 170), offsetx, offsety, ALLEGRO_ALIGN_CENTRE, header); const char* header2 = "A fatal exception 0xD3RP has occured at 0028:M00F11NZ in GST SD(01) +"; + const int head2w = al_get_text_width(game->_priv.font_bsod, header2); - al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), al_get_display_width(game->display) / 2, (int)(al_get_display_height(game->display) * 0.32 + 2 * al_get_font_line_height(game->_priv.font_bsod) * 1.25), ALLEGRO_ALIGN_CENTRE, header2); - al_draw_textf(game->_priv.font_bsod, al_map_rgb(255, 255, 255), al_get_display_width(game->display) / 2 - al_get_text_width(game->_priv.font_bsod, header2) / 2, (int)(al_get_display_height(game->display) * 0.32 + 3 * al_get_font_line_height(game->_priv.font_bsod) * 1.25), ALLEGRO_ALIGN_LEFT, "%p and system just doesn't know what went wrong.", game); + al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx, (int)(offsety + 2 * fonth * 1.25), ALLEGRO_ALIGN_CENTRE, header2); + al_draw_textf(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2, (int)(offsety + 3 * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "%p and system just doesn't know what went wrong.", game); - al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), al_get_display_width(game->display) / 2, (int)(al_get_display_height(game->display) * 0.32 + 5 * al_get_font_line_height(game->_priv.font_bsod) * 1.25), ALLEGRO_ALIGN_CENTRE, text); + const int error_len = strlen(text); + const int error_w = al_get_text_width(game->_priv.font_bsod, text); + const int lines = ceil(error_w / (al_get_display_width(game->display) * 0.8)); + const int letters_per_line = (error_len / lines) + 1; - al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), al_get_display_width(game->display) / 2 - al_get_text_width(game->_priv.font_bsod, header2) / 2, (int)(al_get_display_height(game->display) * 0.32 + 7 * al_get_font_line_height(game->_priv.font_bsod) * 1.25), ALLEGRO_ALIGN_LEFT, "* Press any key to terminate this error."); - al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), al_get_display_width(game->display) / 2 - al_get_text_width(game->_priv.font_bsod, header2) / 2, (int)(al_get_display_height(game->display) * 0.32 + 8 * al_get_font_line_height(game->_priv.font_bsod) * 1.25), ALLEGRO_ALIGN_LEFT, "* Press any key to destroy all muffins in the world."); - al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), al_get_display_width(game->display) / 2 - al_get_text_width(game->_priv.font_bsod, header2) / 2, (int)(al_get_display_height(game->display) * 0.32 + 9 * al_get_font_line_height(game->_priv.font_bsod) * 1.25), ALLEGRO_ALIGN_LEFT, "* Just kidding, please press any key anyway."); + int row = 5; + for (int l = 0; l < lines; ++l) { + int start = l * letters_per_line; + unsigned int end = (l + 1) * letters_per_line; + if (end >= sizeof(text)) { + end = sizeof(text) - 1; + } + const char save_char = text[end]; + text[end] = '\0'; + + al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - (error_w / lines) / 2, (int)(offsety + row++ * fonth * 1.25), ALLEGRO_ALIGN_LEFT, text + start); + text[end] = save_char; + } + ++row; + + al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2, (int)(offsety + row++ * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "* Press any key to terminate this error."); + al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2, (int)(offsety + row++ * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "* Press any key to destroy all muffins in the world."); + al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2, (int)(offsety + row++ * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "* Just kidding, please press any key anyway."); + + ++row; if (exit) { - al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), al_get_display_width(game->display) / 2 - al_get_text_width(game->_priv.font_bsod, header2) / 2, (int)(al_get_display_height(game->display) * 0.32 + 11 * al_get_font_line_height(game->_priv.font_bsod) * 1.25), ALLEGRO_ALIGN_LEFT, "This is fatal error. My bad."); + al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2, (int)(offsety + row * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "This is fatal error. My bad."); - al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), al_get_display_width(game->display) / 2, (int)(al_get_display_height(game->display) * 0.32 + 13 * al_get_font_line_height(game->_priv.font_bsod) * 1.25), ALLEGRO_ALIGN_CENTRE, "Press any key to quit _"); + al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx, (int)(offsety + (row + 2) * fonth * 1.25), ALLEGRO_ALIGN_CENTRE, "Press any key to quit _"); } else { - al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), al_get_display_width(game->display) / 2 - al_get_text_width(game->_priv.font_bsod, header2) / 2, (int)(al_get_display_height(game->display) * 0.32 + 11 * al_get_font_line_height(game->_priv.font_bsod) * 1.25), ALLEGRO_ALIGN_LEFT, "Anything I can do to help?"); + al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2, (int)(offsety + row * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "Anything I can do to help?"); - al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), al_get_display_width(game->display) / 2, (int)(al_get_display_height(game->display) * 0.32 + 13 * al_get_font_line_height(game->_priv.font_bsod) * 1.25), ALLEGRO_ALIGN_CENTRE, "Press any key to continue _"); + al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx, (int)(offsety + (row + 2) * fonth * 1.25), ALLEGRO_ALIGN_CENTRE, "Press any key to continue _"); } al_flip_display();