particle: add missing SYMBOL_EXPORTs

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Sebastian Krzyszkowiak 2018-11-26 18:32:56 +01:00
parent e5937537df
commit d20eb28814
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@ -22,7 +22,7 @@
// TODO: think about pre-allocating particle data
struct GravityParticleData* GravityParticleData(double dx, double dy, double gravity, double friction) {
SYMBOL_EXPORT struct GravityParticleData* GravityParticleData(double dx, double dy, double gravity, double friction) {
struct GravityParticleData* data = calloc(1, sizeof(struct GravityParticleData));
data->dx = dx;
data->dy = dy;
@ -31,7 +31,7 @@ struct GravityParticleData* GravityParticleData(double dx, double dy, double gra
return data;
}
bool GravityParticle(struct Game* game, struct ParticleState* particle, double delta, void* d) {
SYMBOL_EXPORT bool GravityParticle(struct Game* game, struct ParticleState* particle, double delta, void* d) {
struct GravityParticleData* data = d;
if (!particle) {
free(data);
@ -44,14 +44,14 @@ bool GravityParticle(struct Game* game, struct ParticleState* particle, double d
return true;
}
struct LinearParticleData* LinearParticleData(double dx, double dy) {
SYMBOL_EXPORT struct LinearParticleData* LinearParticleData(double dx, double dy) {
struct LinearParticleData* data = calloc(1, sizeof(struct LinearParticleData));
data->dx = dx;
data->dy = dy;
return data;
}
bool LinearParticle(struct Game* game, struct ParticleState* particle, double delta, void* d) {
SYMBOL_EXPORT bool LinearParticle(struct Game* game, struct ParticleState* particle, double delta, void* d) {
struct LinearParticleData* data = d;
if (!particle) {
free(data);
@ -62,7 +62,7 @@ bool LinearParticle(struct Game* game, struct ParticleState* particle, double de
return true;
}
struct FaderParticleData* FaderParticleData(double delay, double speed, ParticleFunc* func, void* d, void (*destructor)(void*)) {
SYMBOL_EXPORT struct FaderParticleData* FaderParticleData(double delay, double speed, ParticleFunc* func, void* d, void (*destructor)(void*)) {
struct FaderParticleData* data = calloc(1, sizeof(struct FaderParticleData));
data->delay = delay;
data->data = d;
@ -74,7 +74,7 @@ struct FaderParticleData* FaderParticleData(double delay, double speed, Particle
return data;
}
void FaderParticleDestructor(void* data) {
SYMBOL_EXPORT void FaderParticleDestructor(void* data) {
struct FaderParticleData* d = data;
if (d->destructor) {
d->destructor(d->data);
@ -82,7 +82,7 @@ void FaderParticleDestructor(void* data) {
free(d);
}
bool FaderParticle(struct Game* game, struct ParticleState* particle, double delta, void* d) {
SYMBOL_EXPORT bool FaderParticle(struct Game* game, struct ParticleState* particle, double delta, void* d) {
struct FaderParticleData* data = d;
if (!particle) {
@ -121,16 +121,16 @@ bool FaderParticle(struct Game* game, struct ParticleState* particle, double del
return true;
}
struct ParticleState SpawnParticleIn(float x, float y) {
SYMBOL_EXPORT struct ParticleState SpawnParticleIn(float x, float y) {
return (struct ParticleState){.x = x, .y = y, .scaleX = 1.0, .scaleY = 1.0, .angle = 0.0, .tint = al_map_rgba(255, 255, 255, 255)};
}
struct ParticleState SpawnParticleBetween(float x1, float y1, float x2, float y2) {
SYMBOL_EXPORT struct ParticleState SpawnParticleBetween(float x1, float y1, float x2, float y2) {
float x = x1 + (x2 - x1) * rand() / RAND_MAX, y = y1 + (y2 - y1) * rand() / RAND_MAX;
return SpawnParticleIn(x, y);
}
struct ParticleBucket* CreateParticleBucket(struct Game* game, int size, bool growing) {
SYMBOL_EXPORT struct ParticleBucket* CreateParticleBucket(struct Game* game, int size, bool growing) {
struct ParticleBucket* bucket = calloc(1, sizeof(struct ParticleBucket));
bucket->growing = growing;
bucket->size = size;
@ -142,7 +142,7 @@ struct ParticleBucket* CreateParticleBucket(struct Game* game, int size, bool gr
return bucket;
}
void UpdateParticles(struct Game* game, struct ParticleBucket* bucket, double delta) {
SYMBOL_EXPORT void UpdateParticles(struct Game* game, struct ParticleBucket* bucket, double delta) {
int actives = 0;
for (int i = 0; i < bucket->size; i++) {
if (bucket->particles[i].active) {
@ -165,7 +165,7 @@ void UpdateParticles(struct Game* game, struct ParticleBucket* bucket, double de
}
}
void DrawParticles(struct Game* game, struct ParticleBucket* bucket) {
SYMBOL_EXPORT void DrawParticles(struct Game* game, struct ParticleBucket* bucket) {
bool was_held = al_is_bitmap_drawing_held();
al_hold_bitmap_drawing(true);
for (int i = 0; i < bucket->size; i++) {
@ -176,7 +176,7 @@ void DrawParticles(struct Game* game, struct ParticleBucket* bucket) {
al_hold_bitmap_drawing(was_held);
}
void EmitParticle(struct Game* game, struct ParticleBucket* bucket, struct Character* archetype, ParticleFunc* func, struct ParticleState state, void* data) {
SYMBOL_EXPORT void EmitParticle(struct Game* game, struct ParticleBucket* bucket, struct Character* archetype, ParticleFunc* func, struct ParticleState state, void* data) {
if (bucket->size == bucket->active) {
if (bucket->growing) {
PrintConsole(game, "ERROR: Growing ParticleBucket is not implemented yet! Increase its size (current: %d)", bucket->size);
@ -209,7 +209,7 @@ void EmitParticle(struct Game* game, struct ParticleBucket* bucket, struct Chara
}
}
void DestroyParticleBucket(struct Game* game, struct ParticleBucket* bucket) {
SYMBOL_EXPORT void DestroyParticleBucket(struct Game* game, struct ParticleBucket* bucket) {
for (int i = 0; i < bucket->size; i++) {
if (bucket->particles[i].active) {
bucket->particles[i].func(game, NULL, 0.0, bucket->particles[i].data);