diff --git a/src/particle.c b/src/particle.c index 0d84f87..f944c29 100644 --- a/src/particle.c +++ b/src/particle.c @@ -22,7 +22,7 @@ // TODO: think about pre-allocating particle data -struct GravityParticleData* GravityParticleData(double dx, double dy, double gravity, double friction) { +SYMBOL_EXPORT struct GravityParticleData* GravityParticleData(double dx, double dy, double gravity, double friction) { struct GravityParticleData* data = calloc(1, sizeof(struct GravityParticleData)); data->dx = dx; data->dy = dy; @@ -31,7 +31,7 @@ struct GravityParticleData* GravityParticleData(double dx, double dy, double gra return data; } -bool GravityParticle(struct Game* game, struct ParticleState* particle, double delta, void* d) { +SYMBOL_EXPORT bool GravityParticle(struct Game* game, struct ParticleState* particle, double delta, void* d) { struct GravityParticleData* data = d; if (!particle) { free(data); @@ -44,14 +44,14 @@ bool GravityParticle(struct Game* game, struct ParticleState* particle, double d return true; } -struct LinearParticleData* LinearParticleData(double dx, double dy) { +SYMBOL_EXPORT struct LinearParticleData* LinearParticleData(double dx, double dy) { struct LinearParticleData* data = calloc(1, sizeof(struct LinearParticleData)); data->dx = dx; data->dy = dy; return data; } -bool LinearParticle(struct Game* game, struct ParticleState* particle, double delta, void* d) { +SYMBOL_EXPORT bool LinearParticle(struct Game* game, struct ParticleState* particle, double delta, void* d) { struct LinearParticleData* data = d; if (!particle) { free(data); @@ -62,7 +62,7 @@ bool LinearParticle(struct Game* game, struct ParticleState* particle, double de return true; } -struct FaderParticleData* FaderParticleData(double delay, double speed, ParticleFunc* func, void* d, void (*destructor)(void*)) { +SYMBOL_EXPORT struct FaderParticleData* FaderParticleData(double delay, double speed, ParticleFunc* func, void* d, void (*destructor)(void*)) { struct FaderParticleData* data = calloc(1, sizeof(struct FaderParticleData)); data->delay = delay; data->data = d; @@ -74,7 +74,7 @@ struct FaderParticleData* FaderParticleData(double delay, double speed, Particle return data; } -void FaderParticleDestructor(void* data) { +SYMBOL_EXPORT void FaderParticleDestructor(void* data) { struct FaderParticleData* d = data; if (d->destructor) { d->destructor(d->data); @@ -82,7 +82,7 @@ void FaderParticleDestructor(void* data) { free(d); } -bool FaderParticle(struct Game* game, struct ParticleState* particle, double delta, void* d) { +SYMBOL_EXPORT bool FaderParticle(struct Game* game, struct ParticleState* particle, double delta, void* d) { struct FaderParticleData* data = d; if (!particle) { @@ -121,16 +121,16 @@ bool FaderParticle(struct Game* game, struct ParticleState* particle, double del return true; } -struct ParticleState SpawnParticleIn(float x, float y) { +SYMBOL_EXPORT struct ParticleState SpawnParticleIn(float x, float y) { return (struct ParticleState){.x = x, .y = y, .scaleX = 1.0, .scaleY = 1.0, .angle = 0.0, .tint = al_map_rgba(255, 255, 255, 255)}; } -struct ParticleState SpawnParticleBetween(float x1, float y1, float x2, float y2) { +SYMBOL_EXPORT struct ParticleState SpawnParticleBetween(float x1, float y1, float x2, float y2) { float x = x1 + (x2 - x1) * rand() / RAND_MAX, y = y1 + (y2 - y1) * rand() / RAND_MAX; return SpawnParticleIn(x, y); } -struct ParticleBucket* CreateParticleBucket(struct Game* game, int size, bool growing) { +SYMBOL_EXPORT struct ParticleBucket* CreateParticleBucket(struct Game* game, int size, bool growing) { struct ParticleBucket* bucket = calloc(1, sizeof(struct ParticleBucket)); bucket->growing = growing; bucket->size = size; @@ -142,7 +142,7 @@ struct ParticleBucket* CreateParticleBucket(struct Game* game, int size, bool gr return bucket; } -void UpdateParticles(struct Game* game, struct ParticleBucket* bucket, double delta) { +SYMBOL_EXPORT void UpdateParticles(struct Game* game, struct ParticleBucket* bucket, double delta) { int actives = 0; for (int i = 0; i < bucket->size; i++) { if (bucket->particles[i].active) { @@ -165,7 +165,7 @@ void UpdateParticles(struct Game* game, struct ParticleBucket* bucket, double de } } -void DrawParticles(struct Game* game, struct ParticleBucket* bucket) { +SYMBOL_EXPORT void DrawParticles(struct Game* game, struct ParticleBucket* bucket) { bool was_held = al_is_bitmap_drawing_held(); al_hold_bitmap_drawing(true); for (int i = 0; i < bucket->size; i++) { @@ -176,7 +176,7 @@ void DrawParticles(struct Game* game, struct ParticleBucket* bucket) { al_hold_bitmap_drawing(was_held); } -void EmitParticle(struct Game* game, struct ParticleBucket* bucket, struct Character* archetype, ParticleFunc* func, struct ParticleState state, void* data) { +SYMBOL_EXPORT void EmitParticle(struct Game* game, struct ParticleBucket* bucket, struct Character* archetype, ParticleFunc* func, struct ParticleState state, void* data) { if (bucket->size == bucket->active) { if (bucket->growing) { PrintConsole(game, "ERROR: Growing ParticleBucket is not implemented yet! Increase its size (current: %d)", bucket->size); @@ -209,7 +209,7 @@ void EmitParticle(struct Game* game, struct ParticleBucket* bucket, struct Chara } } -void DestroyParticleBucket(struct Game* game, struct ParticleBucket* bucket) { +SYMBOL_EXPORT void DestroyParticleBucket(struct Game* game, struct ParticleBucket* bucket) { for (int i = 0; i < bucket->size; i++) { if (bucket->particles[i].active) { bucket->particles[i].func(game, NULL, 0.0, bucket->particles[i].data);