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fix possible cropping issues with animations in intro
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parent
c62079d9d9
commit
c1aceaa473
1 changed files with 5 additions and 5 deletions
10
src/intro.c
10
src/intro.c
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@ -210,15 +210,15 @@ void Intro_Preload(struct Game *game, void (*progress)(struct Game*, float)) {
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game->intro.in_animation = false;
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game->intro.in_animation = false;
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game->intro.anim = 0;
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game->intro.anim = 0;
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game->intro.animsprites[0] = LoadScaledBitmap("intro/1.png", al_get_display_width(game->display)*0.3125*3, al_get_display_height(game->display)*0.63*3);
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game->intro.animsprites[0] = LoadScaledBitmap("intro/1.png", (int)(al_get_display_width(game->display)*0.3125)*3, al_get_display_height(game->display)*0.63*3);
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PROGRESS;
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PROGRESS;
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game->intro.animsprites[1] = LoadScaledBitmap("levels/derpy/walk.png", al_get_display_width(game->display)*0.3125*3, al_get_display_height(game->display)*0.63*3);
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game->intro.animsprites[1] = LoadScaledBitmap("levels/derpy/walk.png", (int)(al_get_display_width(game->display)*0.3125)*3, al_get_display_height(game->display)*0.63*3);
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PROGRESS;
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PROGRESS;
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game->intro.animsprites[2] = LoadScaledBitmap("intro/3.png", al_get_display_width(game->display)*0.3125*3, al_get_display_height(game->display)*0.63*3);
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game->intro.animsprites[2] = LoadScaledBitmap("intro/3.png", (int)(al_get_display_width(game->display)*0.3125)*3, al_get_display_height(game->display)*0.63*3);
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PROGRESS;
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PROGRESS;
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game->intro.animsprites[3] = LoadScaledBitmap("loading.png", al_get_display_width(game->display)*0.3125*3, al_get_display_height(game->display)*0.63*3);
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game->intro.animsprites[3] = LoadScaledBitmap("loading.png", (int)(al_get_display_width(game->display)*0.3125)*3, al_get_display_height(game->display)*0.63*3);
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PROGRESS;
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PROGRESS;
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game->intro.animsprites[4] = LoadScaledBitmap("about/letter.png", al_get_display_width(game->display)*0.3125*3, al_get_display_height(game->display)*0.63*3);
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game->intro.animsprites[4] = LoadScaledBitmap("about/letter.png", (int)(al_get_display_width(game->display)*0.3125)*3, al_get_display_height(game->display)*0.63*3);
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PROGRESS;
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PROGRESS;
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game->intro.table_bitmap =LoadScaledBitmap("intro/paper.png", al_get_display_width(game->display), al_get_display_height(game->display));
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game->intro.table_bitmap =LoadScaledBitmap("intro/paper.png", al_get_display_width(game->display), al_get_display_height(game->display));
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