diff --git a/src/intro.c b/src/intro.c index 90593ad..a3b7a38 100644 --- a/src/intro.c +++ b/src/intro.c @@ -210,15 +210,15 @@ void Intro_Preload(struct Game *game, void (*progress)(struct Game*, float)) { game->intro.in_animation = false; game->intro.anim = 0; - game->intro.animsprites[0] = LoadScaledBitmap("intro/1.png", al_get_display_width(game->display)*0.3125*3, al_get_display_height(game->display)*0.63*3); + game->intro.animsprites[0] = LoadScaledBitmap("intro/1.png", (int)(al_get_display_width(game->display)*0.3125)*3, al_get_display_height(game->display)*0.63*3); PROGRESS; - game->intro.animsprites[1] = LoadScaledBitmap("levels/derpy/walk.png", al_get_display_width(game->display)*0.3125*3, al_get_display_height(game->display)*0.63*3); + game->intro.animsprites[1] = LoadScaledBitmap("levels/derpy/walk.png", (int)(al_get_display_width(game->display)*0.3125)*3, al_get_display_height(game->display)*0.63*3); PROGRESS; - game->intro.animsprites[2] = LoadScaledBitmap("intro/3.png", al_get_display_width(game->display)*0.3125*3, al_get_display_height(game->display)*0.63*3); + game->intro.animsprites[2] = LoadScaledBitmap("intro/3.png", (int)(al_get_display_width(game->display)*0.3125)*3, al_get_display_height(game->display)*0.63*3); PROGRESS; - game->intro.animsprites[3] = LoadScaledBitmap("loading.png", al_get_display_width(game->display)*0.3125*3, al_get_display_height(game->display)*0.63*3); + game->intro.animsprites[3] = LoadScaledBitmap("loading.png", (int)(al_get_display_width(game->display)*0.3125)*3, al_get_display_height(game->display)*0.63*3); PROGRESS; - game->intro.animsprites[4] = LoadScaledBitmap("about/letter.png", al_get_display_width(game->display)*0.3125*3, al_get_display_height(game->display)*0.63*3); + game->intro.animsprites[4] = LoadScaledBitmap("about/letter.png", (int)(al_get_display_width(game->display)*0.3125)*3, al_get_display_height(game->display)*0.63*3); PROGRESS; game->intro.table_bitmap =LoadScaledBitmap("intro/paper.png", al_get_display_width(game->display), al_get_display_height(game->display));