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https://gitlab.com/dosowisko.net/libsuperderpy.git
synced 2025-03-04 09:11:27 +01:00
add fifth slide to intro
This commit is contained in:
parent
362bfabca5
commit
b5326270db
1 changed files with 3 additions and 2 deletions
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@ -22,7 +22,7 @@ void Intro_Draw(struct Game *game) {
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game->intro.in_animation = false;
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game->intro.in_animation = false;
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PrintConsole(game, "Animation finished.");
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PrintConsole(game, "Animation finished.");
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}
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}
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else if (game->intro.position<=-3*al_get_display_width(game->display)) {
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else if (game->intro.position<=-4*al_get_display_width(game->display)) {
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PrintConsole(game, "This was the last page.");
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PrintConsole(game, "This was the last page.");
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UnloadGameState(game);
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UnloadGameState(game);
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game->gamestate = GAMESTATE_LOADING;
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game->gamestate = GAMESTATE_LOADING;
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@ -67,7 +67,7 @@ void Intro_Preload(struct Game *game) {
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fprintf(stderr, "Audio clip sample not loaded!\n" );
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fprintf(stderr, "Audio clip sample not loaded!\n" );
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exit(-1);
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exit(-1);
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}
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}
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game->intro.table = al_create_bitmap(al_get_display_width(game->display)*4, al_get_display_height(game->display));
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game->intro.table = al_create_bitmap(al_get_display_width(game->display)*5, al_get_display_height(game->display));
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game->intro.font = al_load_ttf_font("data/ShadowsIntoLight.ttf",al_get_display_height(game->display)*0.045,0 );
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game->intro.font = al_load_ttf_font("data/ShadowsIntoLight.ttf",al_get_display_height(game->display)*0.045,0 );
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al_set_target_bitmap(game->intro.table);
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al_set_target_bitmap(game->intro.table);
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al_draw_scaled_bitmap(game->intro.table_bitmap, 0, 0, al_get_bitmap_width(game->intro.table_bitmap), al_get_bitmap_height(game->intro.table_bitmap), 0, 0, al_get_display_width(game->display), al_get_display_height(game->display), 0);
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al_draw_scaled_bitmap(game->intro.table_bitmap, 0, 0, al_get_bitmap_width(game->intro.table_bitmap), al_get_bitmap_height(game->intro.table_bitmap), 0, 0, al_get_display_width(game->display), al_get_display_height(game->display), 0);
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@ -77,6 +77,7 @@ void Intro_Preload(struct Game *game) {
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al_draw_scaled_bitmap(game->intro.table_bitmap, 0, 0, al_get_bitmap_width(game->intro.table_bitmap), al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display)*2, 0, al_get_display_width(game->display), al_get_display_height(game->display), ALLEGRO_FLIP_VERTICAL);
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al_draw_scaled_bitmap(game->intro.table_bitmap, 0, 0, al_get_bitmap_width(game->intro.table_bitmap), al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display)*2, 0, al_get_display_width(game->display), al_get_display_height(game->display), ALLEGRO_FLIP_VERTICAL);
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//game->intro.table_bitmap = al_load_bitmap( "table.png" );
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//game->intro.table_bitmap = al_load_bitmap( "table.png" );
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al_draw_scaled_bitmap(game->intro.table_bitmap, 0, 0, al_get_bitmap_width(game->intro.table_bitmap), al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display)*3, 0, al_get_display_width(game->display), al_get_display_height(game->display), ALLEGRO_FLIP_HORIZONTAL^ALLEGRO_FLIP_VERTICAL);
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al_draw_scaled_bitmap(game->intro.table_bitmap, 0, 0, al_get_bitmap_width(game->intro.table_bitmap), al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display)*3, 0, al_get_display_width(game->display), al_get_display_height(game->display), ALLEGRO_FLIP_HORIZONTAL^ALLEGRO_FLIP_VERTICAL);
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al_draw_scaled_bitmap(game->intro.table_bitmap, 0, 0, al_get_bitmap_width(game->intro.table_bitmap), al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display)*4, 0, al_get_display_width(game->display), al_get_display_height(game->display), 0);
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al_draw_text(game->intro.font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.3, ALLEGRO_ALIGN_LEFT, "Tekst.");
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al_draw_text(game->intro.font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.3, ALLEGRO_ALIGN_LEFT, "Tekst.");
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al_draw_text(game->intro.font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.37, ALLEGRO_ALIGN_LEFT, "Drugi tekst.");
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al_draw_text(game->intro.font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.37, ALLEGRO_ALIGN_LEFT, "Drugi tekst.");
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