mirror of
https://gitlab.com/dosowisko.net/libsuperderpy.git
synced 2025-02-01 11:06:44 +01:00
fix "nigger derpy"
This commit is contained in:
parent
e05d0570be
commit
a5a93ab871
1 changed files with 2 additions and 2 deletions
|
@ -244,7 +244,7 @@ void Level_Draw(struct Game *game) {
|
||||||
if ((((x>=derpyx) && (x<=derpyx+derpyw)) || ((x+w>=derpyx) && (x+w<=derpyx+derpyw))) &&
|
if ((((x>=derpyx) && (x<=derpyx+derpyw)) || ((x+w>=derpyx) && (x+w<=derpyx+derpyw))) &&
|
||||||
(((y>=derpyy) && (y<=derpyy+derpyh)) || ((y+h>=derpyy) && (y+h<=derpyy+derpyh))))
|
(((y>=derpyy) && (y<=derpyy+derpyh)) || ((y+h>=derpyy) && (y+h<=derpyy+derpyh))))
|
||||||
col = true;
|
col = true;
|
||||||
al_draw_tinted_bitmap(*(tmp->bitmap), al_map_rgba_f(255,255-col*255,255-col*255,1), x, y, 0);
|
al_draw_tinted_bitmap(*(tmp->bitmap), al_map_rgba(255,255-col*255,255-col*255,255), x, y, 0);
|
||||||
if (col) colision = true;
|
if (col) colision = true;
|
||||||
tmp->x -= game->level.speed*310;
|
tmp->x -= game->level.speed*310;
|
||||||
if (tmp->callback) tmp->callback(game, tmp);
|
if (tmp->callback) tmp->callback(game, tmp);
|
||||||
|
@ -277,7 +277,7 @@ void Level_Draw(struct Game *game) {
|
||||||
al_set_target_bitmap(al_get_backbuffer(game->display));
|
al_set_target_bitmap(al_get_backbuffer(game->display));
|
||||||
al_hold_bitmap_drawing(true);
|
al_hold_bitmap_drawing(true);
|
||||||
|
|
||||||
al_draw_tinted_bitmap(game->level.derpy, al_map_rgba_f(255,255-colision*255,255-colision*255,1), derpyx, derpyy, 0);
|
al_draw_tinted_bitmap(game->level.derpy, al_map_rgba(255,255-colision*255,255-colision*255,255), derpyx, derpyy, 0);
|
||||||
|
|
||||||
al_draw_bitmap(game->level.foreground, (-game->level.fg_pos)*al_get_bitmap_width(game->level.foreground), 0 ,0);
|
al_draw_bitmap(game->level.foreground, (-game->level.fg_pos)*al_get_bitmap_width(game->level.foreground), 0 ,0);
|
||||||
al_draw_bitmap(game->level.foreground, (1+(-game->level.fg_pos))*al_get_bitmap_width(game->level.foreground), 0 ,0);
|
al_draw_bitmap(game->level.foreground, (1+(-game->level.fg_pos))*al_get_bitmap_width(game->level.foreground), 0 ,0);
|
||||||
|
|
Loading…
Reference in a new issue