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fix sound in moonwalk
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parent
7ac12920bb
commit
73edf91b6d
2 changed files with 5 additions and 4 deletions
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@ -123,10 +123,10 @@ void Level_Draw(struct Game *game) {
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game->level.bg_pos += game->level.speed * 0.6;
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game->level.bg_pos += game->level.speed * 0.6;
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game->level.st_pos += game->level.speed * 1;
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game->level.st_pos += game->level.speed * 1;
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game->level.fg_pos += game->level.speed * 1.75;
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game->level.fg_pos += game->level.speed * 1.75;
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if (game->level.cl_pos >= 1) game->level.cl_pos=1-game->level.cl_pos;
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if (game->level.cl_pos >= 1) game->level.cl_pos=0; //1-game->level.cl_pos;
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if (game->level.bg_pos >= 1) game->level.bg_pos=1-game->level.bg_pos;
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if (game->level.bg_pos >= 1) game->level.bg_pos=0; //1-game->level.bg_pos;
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if (game->level.st_pos >= 1) game->level.st_pos=1-game->level.st_pos;
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if (game->level.st_pos >= 1) game->level.st_pos=0; //1-game->level.st_pos;
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if (game->level.fg_pos >= 1) game->level.fg_pos=1-game->level.fg_pos;
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if (game->level.fg_pos >= 1) game->level.fg_pos=0; //1-game->level.fg_pos;
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}
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}
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game->level.cl_pos += tps(game, 60*0.0001);
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game->level.cl_pos += tps(game, 60*0.0001);
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TM_Process();
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TM_Process();
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@ -62,6 +62,7 @@ void Moonwalk_Load(struct Game *game) {
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game->level.moonwalk.derpy_frame = 0;
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game->level.moonwalk.derpy_frame = 0;
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game->level.moonwalk.derpy_frame_tmp = 0;
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game->level.moonwalk.derpy_frame_tmp = 0;
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game->level.moonwalk.derpy_pos = -0.2;
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game->level.moonwalk.derpy_pos = -0.2;
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al_play_sample_instance(game->level.music);
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ALLEGRO_EVENT ev;
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ALLEGRO_EVENT ev;
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int fadeloop;
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int fadeloop;
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for(fadeloop=0; fadeloop<256; fadeloop+=tps(game, 600)){
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for(fadeloop=0; fadeloop<256; fadeloop+=tps(game, 600)){
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