diff --git a/src/level.c b/src/level.c index 5300b34..fd8a082 100644 --- a/src/level.c +++ b/src/level.c @@ -123,10 +123,10 @@ void Level_Draw(struct Game *game) { game->level.bg_pos += game->level.speed * 0.6; game->level.st_pos += game->level.speed * 1; game->level.fg_pos += game->level.speed * 1.75; - if (game->level.cl_pos >= 1) game->level.cl_pos=1-game->level.cl_pos; - if (game->level.bg_pos >= 1) game->level.bg_pos=1-game->level.bg_pos; - if (game->level.st_pos >= 1) game->level.st_pos=1-game->level.st_pos; - if (game->level.fg_pos >= 1) game->level.fg_pos=1-game->level.fg_pos; + if (game->level.cl_pos >= 1) game->level.cl_pos=0; //1-game->level.cl_pos; + if (game->level.bg_pos >= 1) game->level.bg_pos=0; //1-game->level.bg_pos; + if (game->level.st_pos >= 1) game->level.st_pos=0; //1-game->level.st_pos; + if (game->level.fg_pos >= 1) game->level.fg_pos=0; //1-game->level.fg_pos; } game->level.cl_pos += tps(game, 60*0.0001); TM_Process(); diff --git a/src/moonwalk.c b/src/moonwalk.c index b306c27..584f4cf 100644 --- a/src/moonwalk.c +++ b/src/moonwalk.c @@ -62,6 +62,7 @@ void Moonwalk_Load(struct Game *game) { game->level.moonwalk.derpy_frame = 0; game->level.moonwalk.derpy_frame_tmp = 0; game->level.moonwalk.derpy_pos = -0.2; + al_play_sample_instance(game->level.music); ALLEGRO_EVENT ev; int fadeloop; for(fadeloop=0; fadeloop<256; fadeloop+=tps(game, 600)){