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fix tilde key being handled by gamestate keydown function
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d252e87092
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1 changed files with 1 additions and 1 deletions
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@ -410,7 +410,7 @@ int main(int argc, char **argv){
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if ((ev.type == ALLEGRO_EVENT_KEY_DOWN) && (ev.keyboard.keycode == ALLEGRO_KEY_TILDE)) {
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if ((ev.type == ALLEGRO_EVENT_KEY_DOWN) && (ev.keyboard.keycode == ALLEGRO_KEY_TILDE)) {
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game.showconsole = !game.showconsole;
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game.showconsole = !game.showconsole;
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}
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}
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if ((game.debug) && (ev.type == ALLEGRO_EVENT_KEY_DOWN) && (ev.keyboard.keycode == ALLEGRO_KEY_F1)) {
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else if ((game.debug) && (ev.type == ALLEGRO_EVENT_KEY_DOWN) && (ev.keyboard.keycode == ALLEGRO_KEY_F1)) {
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int i;
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int i;
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for (i=0; i<512; i++) {
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for (i=0; i<512; i++) {
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DrawGameState(&game);
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DrawGameState(&game);
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