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;3
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parent
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2 changed files with 4 additions and 4 deletions
2
TODO
2
TODO
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@ -1,4 +1,4 @@
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- memory bitmaps for scaling big textures
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- memory bitmaps for scaling big textures (check if it works and if cache for loading screen is needed!)
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- FPS independent timings
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- FPS independent timings
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- moar documentation
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- moar documentation
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- autodetect latencies on drawing when fading in menu
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- autodetect latencies on drawing when fading in menu
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@ -37,9 +37,9 @@ void Loading_Draw(struct Game *game) {
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void Loading_Load(struct Game *game) {
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void Loading_Load(struct Game *game) {
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al_clear_to_color(al_map_rgb(0,0,0));
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al_clear_to_color(al_map_rgb(0,0,0));
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al_draw_text_with_shadow(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.0234, al_get_display_height(game->display)*0.85, ALLEGRO_ALIGN_LEFT, "Loading...");
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//al_draw_text_with_shadow(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.0234, al_get_display_height(game->display)*0.85, ALLEGRO_ALIGN_LEFT, "Loading...");
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DrawConsole(game);
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//DrawConsole(game);
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al_flip_display();
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//al_flip_display();
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game->loading.loading_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
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game->loading.loading_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
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