From 68376cb4dd0a3b8c7bba44788972a63f079c5cc1 Mon Sep 17 00:00:00 2001 From: Sebastian Krzyszkowiak Date: Thu, 1 Mar 2012 01:17:24 +0100 Subject: [PATCH] ;3 --- TODO | 2 +- src/loading.c | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/TODO b/TODO index 743b3b5..4d4feb3 100644 --- a/TODO +++ b/TODO @@ -1,4 +1,4 @@ -- memory bitmaps for scaling big textures +- memory bitmaps for scaling big textures (check if it works and if cache for loading screen is needed!) - FPS independent timings - moar documentation - autodetect latencies on drawing when fading in menu diff --git a/src/loading.c b/src/loading.c index f31af56..4ad2874 100644 --- a/src/loading.c +++ b/src/loading.c @@ -37,9 +37,9 @@ void Loading_Draw(struct Game *game) { void Loading_Load(struct Game *game) { al_clear_to_color(al_map_rgb(0,0,0)); - al_draw_text_with_shadow(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.0234, al_get_display_height(game->display)*0.85, ALLEGRO_ALIGN_LEFT, "Loading..."); - DrawConsole(game); - al_flip_display(); + //al_draw_text_with_shadow(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.0234, al_get_display_height(game->display)*0.85, ALLEGRO_ALIGN_LEFT, "Loading..."); + //DrawConsole(game); + //al_flip_display(); game->loading.loading_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));