This commit is contained in:
Sebastian Krzyszkowiak 2012-03-01 01:17:24 +01:00
parent ee67f89116
commit 68376cb4dd
2 changed files with 4 additions and 4 deletions

2
TODO
View file

@ -1,4 +1,4 @@
- memory bitmaps for scaling big textures
- memory bitmaps for scaling big textures (check if it works and if cache for loading screen is needed!)
- FPS independent timings
- moar documentation
- autodetect latencies on drawing when fading in menu

View file

@ -37,9 +37,9 @@ void Loading_Draw(struct Game *game) {
void Loading_Load(struct Game *game) {
al_clear_to_color(al_map_rgb(0,0,0));
al_draw_text_with_shadow(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.0234, al_get_display_height(game->display)*0.85, ALLEGRO_ALIGN_LEFT, "Loading...");
DrawConsole(game);
al_flip_display();
//al_draw_text_with_shadow(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.0234, al_get_display_height(game->display)*0.85, ALLEGRO_ALIGN_LEFT, "Loading...");
//DrawConsole(game);
//al_flip_display();
game->loading.loading_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));