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play missing click sounds in pause menu
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parent
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commit
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1 changed files with 2 additions and 0 deletions
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@ -25,10 +25,12 @@
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int Pause_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
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int Pause_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
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if ((game->menu.menustate==MENUSTATE_OPTIONS) && ((ev->keyboard.keycode==ALLEGRO_KEY_ESCAPE) || ((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->menu.selected==3)))) {
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if ((game->menu.menustate==MENUSTATE_OPTIONS) && ((ev->keyboard.keycode==ALLEGRO_KEY_ESCAPE) || ((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->menu.selected==3)))) {
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al_play_sample_instance(game->menu.click);
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game->menu.menustate=MENUSTATE_PAUSE;
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game->menu.menustate=MENUSTATE_PAUSE;
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game->menu.selected=0;
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game->menu.selected=0;
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PrintConsole(game, "menu state changed %d", game->menu.menustate);
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PrintConsole(game, "menu state changed %d", game->menu.menustate);
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} else if ((game->menu.menustate==MENUSTATE_VIDEO) && ((ev->keyboard.keycode==ALLEGRO_KEY_ESCAPE) || ((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->menu.selected==3)))) {
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} else if ((game->menu.menustate==MENUSTATE_VIDEO) && ((ev->keyboard.keycode==ALLEGRO_KEY_ESCAPE) || ((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->menu.selected==3)))) {
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al_play_sample_instance(game->menu.click);
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game->menu.menustate=MENUSTATE_OPTIONS;
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game->menu.menustate=MENUSTATE_OPTIONS;
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game->menu.selected=0;
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game->menu.selected=0;
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PrintConsole(game, "menu state changed %d", game->menu.menustate);
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PrintConsole(game, "menu state changed %d", game->menu.menustate);
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