move gamestates into separate files

This commit is contained in:
Sebastian Krzyszkowiak 2012-02-16 15:40:58 +01:00
parent d59141bf05
commit 371ae9d642
7 changed files with 175 additions and 123 deletions

35
loading.c Normal file
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#include <allegro5/allegro.h>
#include <allegro5/allegro_font.h>
#include "loading.h"
void Loading_Draw(struct Game *game) {
for(int fadeloop=0; fadeloop<256; fadeloop+=10){
al_draw_tinted_bitmap(game->loading.loading_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0);
al_flip_display();
}
al_draw_bitmap(game->loading.loading_bitmap,0,0,0);
al_flip_display();
PreloadGameState(game);
for(int fadeloop=255; fadeloop>0; fadeloop-=10){
al_draw_tinted_bitmap(game->loading.loading_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0);
al_flip_display();
}
al_clear_to_color(al_map_rgb(0,0,0));
al_flip_display();
//al_rest(0.2);
LoadGameState(game);
}
void Loading_Load(struct Game *game) {
game->loading.image = al_load_bitmap( "loading.png" );
// Scale "Loading" bitmap
game->loading.loading_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
al_set_target_bitmap(game->loading.loading_bitmap);
al_draw_scaled_bitmap(game->loading.image,0, 0, al_get_bitmap_width(game->loading.image), al_get_bitmap_height(game->loading.image), 0, 0, al_get_display_width(game->display), al_get_display_height(game->display),0);
al_draw_text(game->font, al_map_rgb(255,255,255), 30, al_get_display_height(game->display)-120, ALLEGRO_ALIGN_LEFT, "Loading...");
al_set_target_bitmap(al_get_backbuffer(game->display));
al_destroy_bitmap(game->loading.image);
}

4
loading.h Normal file
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#include "main.h"
void Loading_Draw(struct Game *game);
void Loading_Load(struct Game *game);

130
main.c
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@ -1,120 +1,30 @@
#include <stdio.h> #include <stdio.h>
#include <allegro5/allegro.h> #include "menu.h"
#include <allegro5/allegro_audio.h> #include "loading.h"
#include <allegro5/allegro_acodec.h>
#include <allegro5/allegro_image.h>
#include <allegro5/allegro_font.h>
#include <allegro5/allegro_ttf.h>
#include <math.h>
float FPS = 40; float FPS = 40;
int DISPLAY_WIDTH = 800; int DISPLAY_WIDTH = 800;
int DISPLAY_HEIGHT = 500; int DISPLAY_HEIGHT = 500;
bool FULLSCREEN = true; bool FULLSCREEN = true;
enum gamestate_enum {
GAMESTATE_LOADING,
GAMESTATE_MENU
};
struct Menu {
ALLEGRO_BITMAP *menu_bitmap, *menu_fade_bitmap, *image;
ALLEGRO_BITMAP *cloud_bitmap, *cloud;
ALLEGRO_BITMAP *pinkcloud_bitmap, *pinkcloud;
float cloud_position;
ALLEGRO_SAMPLE *sample;
};
struct Loading {
ALLEGRO_BITMAP *loading_bitmap, *image;
};
struct Game {
ALLEGRO_DISPLAY *display;
ALLEGRO_FONT *font;
enum gamestate_enum gamestate;
enum gamestate_enum loadstate;
ALLEGRO_EVENT_QUEUE *event_queue;
ALLEGRO_TIMER *timer;
struct Menu menu;
struct Loading loading;
};
void PreloadGameState(struct Game *game) { void PreloadGameState(struct Game *game) {
if (game->loadstate==GAMESTATE_MENU) { if (game->loadstate==GAMESTATE_MENU) {
game->menu.cloud_position = 100; Menu_Preload(game);
game->menu.image = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display)); //FIXME: WHYYYYYYY?
game->menu.image = al_load_bitmap( "menu.png" );
game->menu.sample = al_load_sample( "menu.wav" );
game->menu.cloud = al_load_bitmap( "cloud.png" );
game->menu.pinkcloud = al_load_bitmap( "pinkcloud.png" );
if (!game->menu.sample){
fprintf(stderr, "Audio clip sample not loaded!\n" );
exit(-1);
}
// Scale menu bitmap
game->menu.menu_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
game->menu.menu_fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
al_set_target_bitmap(game->menu.menu_bitmap);
al_draw_scaled_bitmap(game->menu.image,0, 0, al_get_bitmap_width(game->menu.image), al_get_bitmap_height(game->menu.image), 0, 0, al_get_display_width(game->display), al_get_display_height(game->display),0);
al_destroy_bitmap(game->menu.image);
al_set_target_bitmap(game->menu.menu_fade_bitmap);
al_clear_to_color(al_map_rgb(183,234,193));
al_draw_bitmap(game->menu.menu_bitmap,0, 0, 0);
// Cloud menu bitmap
game->menu.cloud_bitmap = al_create_bitmap(al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.25);
al_set_target_bitmap(game->menu.cloud_bitmap);
al_draw_scaled_bitmap(game->menu.cloud,0, 0, al_get_bitmap_width(game->menu.cloud), al_get_bitmap_height(game->menu.cloud), 0, 0, al_get_bitmap_width(game->menu.cloud_bitmap), al_get_bitmap_height(game->menu.cloud_bitmap),0);
al_destroy_bitmap(game->menu.cloud);
game->menu.pinkcloud_bitmap = al_create_bitmap(al_get_display_width(game->display)*0.33125, al_get_display_height(game->display)*0.8122);
al_set_target_bitmap(game->menu.pinkcloud_bitmap);
al_draw_scaled_bitmap(game->menu.pinkcloud,0, 0, al_get_bitmap_width(game->menu.pinkcloud), al_get_bitmap_height(game->menu.pinkcloud), 0, 0, al_get_bitmap_width(game->menu.pinkcloud_bitmap), al_get_bitmap_height(game->menu.pinkcloud_bitmap),0);
al_destroy_bitmap(game->menu.pinkcloud);
al_set_target_bitmap(game->menu.menu_fade_bitmap);
al_draw_bitmap(game->menu.pinkcloud_bitmap,al_get_display_width(game->display)*0.132, 0,0);
al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.2, ALLEGRO_ALIGN_CENTRE, "Super Derpy");
al_set_target_bitmap(al_get_backbuffer(game->display));
} }
} }
void UnloadGameState(struct Game *game) { void UnloadGameState(struct Game *game) {
if (game->gamestate==GAMESTATE_MENU) { if (game->gamestate==GAMESTATE_MENU) {
al_destroy_sample(game->menu.sample); Menu_Unload(game);
for(int fadeloop=255; fadeloop>=0; fadeloop-=10){
al_draw_tinted_bitmap(game->menu.menu_fade_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0);
al_flip_display();
}
al_destroy_bitmap(game->menu.menu_fade_bitmap);
} }
} }
void LoadGameState(struct Game *game) { void LoadGameState(struct Game *game) {
if (game->loadstate==GAMESTATE_MENU) { if (game->loadstate==GAMESTATE_MENU) {
al_play_sample(game->menu.sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_LOOP, NULL); Menu_Load(game);
for(int fadeloop=0; fadeloop<256; fadeloop+=10){
al_draw_tinted_bitmap(game->menu.menu_fade_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0);
al_flip_display();
}
} }
else if (game->loadstate==GAMESTATE_LOADING) { else if (game->loadstate==GAMESTATE_LOADING) {
game->loading.image = al_load_bitmap( "loading.png" ); Loading_Load(game);
// Scale "Loading" bitmap
game->loading.loading_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
al_set_target_bitmap(game->loading.loading_bitmap);
al_draw_scaled_bitmap(game->loading.image,0, 0, al_get_bitmap_width(game->loading.image), al_get_bitmap_height(game->loading.image), 0, 0, al_get_display_width(game->display), al_get_display_height(game->display),0);
al_draw_text(game->font, al_map_rgb(255,255,255), 30, al_get_display_height(game->display)-120, ALLEGRO_ALIGN_LEFT, "Loading...");
al_set_target_bitmap(al_get_backbuffer(game->display));
al_destroy_bitmap(game->loading.image);
} }
game->gamestate = game->loadstate; game->gamestate = game->loadstate;
game->loadstate = -1; game->loadstate = -1;
@ -218,34 +128,10 @@ int main(int argc, char **argv){
if(redraw && al_is_event_queue_empty(game.event_queue)) { if(redraw && al_is_event_queue_empty(game.event_queue)) {
redraw = false; redraw = false;
if (game.gamestate==GAMESTATE_LOADING) { if (game.gamestate==GAMESTATE_LOADING) {
for(int fadeloop=0; fadeloop<256; fadeloop+=10){ Loading_Draw(&game);
al_draw_tinted_bitmap(game.loading.loading_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0);
al_flip_display();
}
al_draw_bitmap(game.loading.loading_bitmap,0,0,0);
al_flip_display();
PreloadGameState(&game);
for(int fadeloop=255; fadeloop>0; fadeloop-=10){
al_draw_tinted_bitmap(game.loading.loading_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0);
al_flip_display();
}
al_clear_to_color(al_map_rgb(0,0,0));
al_flip_display();
//al_rest(0.2);
LoadGameState(&game);
} }
else if (game.gamestate==GAMESTATE_MENU) { else if (game.gamestate==GAMESTATE_MENU) {
al_clear_to_color(al_map_rgb(183,234,193)); Menu_Draw(&game);
al_draw_scaled_bitmap(game.menu.cloud_bitmap,0,0,al_get_bitmap_width(game.menu.cloud_bitmap), al_get_bitmap_height(game.menu.cloud_bitmap), al_get_display_width(game.display)*(game.menu.cloud_position-20)/(-75), al_get_display_height(game.display)*0.15, al_get_bitmap_width(game.menu.cloud_bitmap)/2, al_get_bitmap_height(game.menu.cloud_bitmap)/2,0);
al_draw_bitmap(game.menu.menu_bitmap,0, 0,0);
al_draw_bitmap(game.menu.pinkcloud_bitmap,(al_get_display_width(game.display)*0.132) + (cos((game.menu.cloud_position/50+80)*1.74444))*20, 0,0);
al_draw_bitmap(game.menu.cloud_bitmap,al_get_display_width(game.display)*game.menu.cloud_position/100, 30,0);
al_draw_text(game.font, al_map_rgb(255,255,255), al_get_display_width(game.display)*0.5, al_get_display_height(game.display)*0.2, ALLEGRO_ALIGN_CENTRE, "Super Derpy");
game.menu.cloud_position-=0.2;
if (game.menu.cloud_position<-80) game.menu.cloud_position=100;
al_flip_display();
} }
} }
} }

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main.h Normal file
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#ifndef MAIN_H
#define MAIN_H
#include <allegro5/allegro.h>
#include <allegro5/allegro_audio.h>
#include <allegro5/allegro_acodec.h>
#include <allegro5/allegro_image.h>
#include <allegro5/allegro_font.h>
#include <allegro5/allegro_ttf.h>
enum gamestate_enum {
GAMESTATE_LOADING,
GAMESTATE_MENU
};
struct Menu {
ALLEGRO_BITMAP *menu_bitmap, *menu_fade_bitmap, *image;
ALLEGRO_BITMAP *cloud_bitmap, *cloud;
ALLEGRO_BITMAP *pinkcloud_bitmap, *pinkcloud;
float cloud_position;
ALLEGRO_SAMPLE *sample;
};
struct Loading {
ALLEGRO_BITMAP *loading_bitmap, *image;
};
struct Game {
ALLEGRO_DISPLAY *display;
ALLEGRO_FONT *font;
enum gamestate_enum gamestate;
enum gamestate_enum loadstate;
ALLEGRO_EVENT_QUEUE *event_queue;
ALLEGRO_TIMER *timer;
struct Menu menu;
struct Loading loading;
};
void PreloadGameState(struct Game *game);
void UnloadGameState(struct Game *game);
void LoadGameState(struct Game *game);
#endif

2
make
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@ -1,2 +1,2 @@
#!/bin/sh #!/bin/sh
gcc main.c -o superderpy -lallegro -lallegro_audio -lallegro_acodec -lallegro_image -lallegro_font -lallegro_ttf -std=gnu99 -g && ./superderpy gcc main.c menu.c loading.c -o superderpy -lallegro -lallegro_audio -lallegro_acodec -lallegro_image -lallegro_font -lallegro_ttf -std=gnu99 -g && ./superderpy

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menu.c Normal file
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#include <stdio.h>
#include <allegro5/allegro.h>
#include <allegro5/allegro_font.h>
#include <allegro5/allegro_audio.h>
#include <math.h>
#include "menu.h"
void Menu_Draw(struct Game *game) {
al_clear_to_color(al_map_rgb(183,234,193));
al_draw_scaled_bitmap(game->menu.cloud_bitmap,0,0,al_get_bitmap_width(game->menu.cloud_bitmap), al_get_bitmap_height(game->menu.cloud_bitmap), al_get_display_width(game->display)*(game->menu.cloud_position-20)/(-75), al_get_display_height(game->display)*0.15, al_get_bitmap_width(game->menu.cloud_bitmap)/2, al_get_bitmap_height(game->menu.cloud_bitmap)/2,0);
al_draw_bitmap(game->menu.menu_bitmap,0, 0,0);
al_draw_bitmap(game->menu.pinkcloud_bitmap,(al_get_display_width(game->display)*0.132) + (cos((game->menu.cloud_position/50+80)*1.74444))*20, 0,0);
al_draw_bitmap(game->menu.cloud_bitmap,al_get_display_width(game->display)*game->menu.cloud_position/100, 30,0);
al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.2, ALLEGRO_ALIGN_CENTRE, "Super Derpy");
game->menu.cloud_position-=0.2;
if (game->menu.cloud_position<-80) game->menu.cloud_position=100;
al_flip_display();
}
void Menu_Preload(struct Game *game) {
game->menu.cloud_position = 100;
game->menu.image = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display)); //FIXME: WHYYYYYYY?
game->menu.image = al_load_bitmap( "menu.png" );
game->menu.sample = al_load_sample( "menu.wav" );
game->menu.cloud = al_load_bitmap( "cloud.png" );
game->menu.pinkcloud = al_load_bitmap( "pinkcloud.png" );
if (!game->menu.sample){
fprintf(stderr, "Audio clip sample not loaded!\n" );
exit(-1);
}
// Scale menu bitmap
game->menu.menu_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
game->menu.menu_fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
al_set_target_bitmap(game->menu.menu_bitmap);
al_draw_scaled_bitmap(game->menu.image,0, 0, al_get_bitmap_width(game->menu.image), al_get_bitmap_height(game->menu.image), 0, 0, al_get_display_width(game->display), al_get_display_height(game->display),0);
al_destroy_bitmap(game->menu.image);
al_set_target_bitmap(game->menu.menu_fade_bitmap);
al_clear_to_color(al_map_rgb(183,234,193));
al_draw_bitmap(game->menu.menu_bitmap,0, 0, 0);
// Cloud menu bitmap
game->menu.cloud_bitmap = al_create_bitmap(al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.25);
al_set_target_bitmap(game->menu.cloud_bitmap);
al_draw_scaled_bitmap(game->menu.cloud,0, 0, al_get_bitmap_width(game->menu.cloud), al_get_bitmap_height(game->menu.cloud), 0, 0, al_get_bitmap_width(game->menu.cloud_bitmap), al_get_bitmap_height(game->menu.cloud_bitmap),0);
al_destroy_bitmap(game->menu.cloud);
game->menu.pinkcloud_bitmap = al_create_bitmap(al_get_display_width(game->display)*0.33125, al_get_display_height(game->display)*0.8122);
al_set_target_bitmap(game->menu.pinkcloud_bitmap);
al_draw_scaled_bitmap(game->menu.pinkcloud,0, 0, al_get_bitmap_width(game->menu.pinkcloud), al_get_bitmap_height(game->menu.pinkcloud), 0, 0, al_get_bitmap_width(game->menu.pinkcloud_bitmap), al_get_bitmap_height(game->menu.pinkcloud_bitmap),0);
al_destroy_bitmap(game->menu.pinkcloud);
al_set_target_bitmap(game->menu.menu_fade_bitmap);
al_draw_bitmap(game->menu.pinkcloud_bitmap,(al_get_display_width(game->display)*0.132) + (cos((82)*1.74444))*20, 0,0);
al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.2, ALLEGRO_ALIGN_CENTRE, "Super Derpy");
al_set_target_bitmap(al_get_backbuffer(game->display));
}
void Menu_Unload(struct Game *game) {
al_destroy_sample(game->menu.sample);
for(int fadeloop=255; fadeloop>=0; fadeloop-=10){
al_draw_tinted_bitmap(game->menu.menu_fade_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0);
al_flip_display();
}
al_destroy_bitmap(game->menu.menu_fade_bitmap);
}
void Menu_Load(struct Game *game) {
al_play_sample(game->menu.sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_LOOP, NULL);
for(int fadeloop=0; fadeloop<256; fadeloop+=10){
al_draw_tinted_bitmap(game->menu.menu_fade_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0);
al_flip_display();
}
}

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menu.h Normal file
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#include "main.h"
void Menu_Draw(struct Game *game);
void Menu_Preload(struct Game *game);
void Menu_Unload(struct Game *game);
void Menu_Load(struct Game *game);