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tweaks in Derpy animation speed
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parent
3eef9495d4
commit
35a6a328bf
1 changed files with 2 additions and 2 deletions
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@ -111,7 +111,7 @@ void Level_Draw(struct Game *game) {
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game->level.derpy_y += 0.005;
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game->level.derpy_y += 0.005;
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//PrintConsole(game, "Derpy Y position: %f", game->level.derpy_y);
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//PrintConsole(game, "Derpy Y position: %f", game->level.derpy_y);
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}
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}
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if (game->level.derpy_y > 0.5) game->level.sheet_speed=1;
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if (game->level.derpy_y > 0.5) game->level.sheet_speed = 0.0020/game->level.speed;
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else game->level.sheet_speed=0;
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else game->level.sheet_speed=0;
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if (game->level.derpy_y < 0) game->level.derpy_y=0;
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if (game->level.derpy_y < 0) game->level.derpy_y=0;
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else if (game->level.derpy_y > 0.75) game->level.derpy_y=0.75;
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else if (game->level.derpy_y > 0.75) game->level.derpy_y=0.75;
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@ -275,7 +275,7 @@ void Level_Load(struct Game *game) {
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game->level.sheet_rows = 4;
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game->level.sheet_rows = 4;
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game->level.sheet_cols = 6;
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game->level.sheet_cols = 6;
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game->level.sheet_pos = 0;
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game->level.sheet_pos = 0;
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game->level.sheet_speed = 2.5;
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game->level.sheet_speed = 2.4;
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game->level.sheet_tmp = 0;
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game->level.sheet_tmp = 0;
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game->level.handle_input = false;
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game->level.handle_input = false;
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al_clear_to_color(al_map_rgb(0,0,0));
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al_clear_to_color(al_map_rgb(0,0,0));
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