From 35a6a328bfce1776d09b9629a5f032e23032d809 Mon Sep 17 00:00:00 2001 From: Sebastian Krzyszkowiak Date: Tue, 10 Apr 2012 14:07:36 +0200 Subject: [PATCH] tweaks in Derpy animation speed --- src/level.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/level.c b/src/level.c index b3f1b2f..1b14f59 100644 --- a/src/level.c +++ b/src/level.c @@ -111,7 +111,7 @@ void Level_Draw(struct Game *game) { game->level.derpy_y += 0.005; //PrintConsole(game, "Derpy Y position: %f", game->level.derpy_y); } - if (game->level.derpy_y > 0.5) game->level.sheet_speed=1; + if (game->level.derpy_y > 0.5) game->level.sheet_speed = 0.0020/game->level.speed; else game->level.sheet_speed=0; if (game->level.derpy_y < 0) game->level.derpy_y=0; else if (game->level.derpy_y > 0.75) game->level.derpy_y=0.75; @@ -275,7 +275,7 @@ void Level_Load(struct Game *game) { game->level.sheet_rows = 4; game->level.sheet_cols = 6; game->level.sheet_pos = 0; - game->level.sheet_speed = 2.5; + game->level.sheet_speed = 2.4; game->level.sheet_tmp = 0; game->level.handle_input = false; al_clear_to_color(al_map_rgb(0,0,0));