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fix stuck loading screen when there's too many fps
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@ -22,7 +22,7 @@
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void Loading_Draw(struct Game *game) {
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ALLEGRO_EVENT ev;
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int fadeloop;
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float fadeloop;
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for(fadeloop=0; fadeloop<256; fadeloop+=tps(game, 600)){
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al_wait_for_event(game->event_queue, &ev);
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al_draw_tinted_bitmap(game->loading.loading_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0);
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