From 339b8a9be85d291cfcb8ae7e175e6e06dd189c95 Mon Sep 17 00:00:00 2001 From: Sebastian Krzyszkowiak Date: Fri, 4 May 2012 03:14:28 +0200 Subject: [PATCH] fix stuck loading screen when there's too many fps --- src/loading.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/loading.c b/src/loading.c index 3b79c70..3ba33c6 100644 --- a/src/loading.c +++ b/src/loading.c @@ -22,7 +22,7 @@ void Loading_Draw(struct Game *game) { ALLEGRO_EVENT ev; - int fadeloop; + float fadeloop; for(fadeloop=0; fadeloop<256; fadeloop+=tps(game, 600)){ al_wait_for_event(game->event_queue, &ev); al_draw_tinted_bitmap(game->loading.loading_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0);