fix stuck loading screen when there's too many fps

This commit is contained in:
Sebastian Krzyszkowiak 2012-05-04 03:14:28 +02:00
parent 66da4d18e9
commit 339b8a9be8

View file

@ -22,7 +22,7 @@
void Loading_Draw(struct Game *game) { void Loading_Draw(struct Game *game) {
ALLEGRO_EVENT ev; ALLEGRO_EVENT ev;
int fadeloop; float fadeloop;
for(fadeloop=0; fadeloop<256; fadeloop+=tps(game, 600)){ for(fadeloop=0; fadeloop<256; fadeloop+=tps(game, 600)){
al_wait_for_event(game->event_queue, &ev); al_wait_for_event(game->event_queue, &ev);
al_draw_tinted_bitmap(game->loading.loading_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0); al_draw_tinted_bitmap(game->loading.loading_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0);