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https://gitlab.com/dosowisko.net/libsuperderpy.git
synced 2025-02-01 19:16:44 +01:00
level: fix animation when sheet_speed==1
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parent
cceecdfd54
commit
270e137ee5
1 changed files with 4 additions and 1 deletions
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@ -25,6 +25,8 @@
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#include "level.h"
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#include "level.h"
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#include "timeline.h"
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#include "timeline.h"
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// TODO: fix speeds to not depend on FPS
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void Level_Passed(struct Game *game) {
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void Level_Passed(struct Game *game) {
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if (game->level.current_level<6) {
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if (game->level.current_level<6) {
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int available = atoi(GetConfigOptionDefault("MuffinAttack", "level", "1"));
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int available = atoi(GetConfigOptionDefault("MuffinAttack", "level", "1"));
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@ -100,6 +102,7 @@ void Level_Draw(struct Game *game) {
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al_draw_bitmap_region(game->level.derpy_walkcycle,al_get_bitmap_width(game->level.derpy)*(game->level.sheet_pos%game->level.sheet_cols),al_get_bitmap_height(game->level.derpy)*(game->level.sheet_pos/game->level.sheet_cols),al_get_bitmap_width(game->level.derpy), al_get_bitmap_height(game->level.derpy),0,0,0);
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al_draw_bitmap_region(game->level.derpy_walkcycle,al_get_bitmap_width(game->level.derpy)*(game->level.sheet_pos%game->level.sheet_cols),al_get_bitmap_height(game->level.derpy)*(game->level.sheet_pos/game->level.sheet_cols),al_get_bitmap_width(game->level.derpy), al_get_bitmap_height(game->level.derpy),0,0,0);
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if (game->level.sheet_speed) {
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if (game->level.sheet_speed) {
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game->level.sheet_tmp++;
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game->level.sheet_tmp++;
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if (game->level.sheet_speed==1) game->level.sheet_pos++;
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if (game->level.sheet_tmp%game->level.sheet_speed) game->level.sheet_pos++;
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if (game->level.sheet_tmp%game->level.sheet_speed) game->level.sheet_pos++;
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if (game->level.sheet_pos>=game->level.sheet_cols*game->level.sheet_rows) game->level.sheet_pos=0;
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if (game->level.sheet_pos>=game->level.sheet_cols*game->level.sheet_rows) game->level.sheet_pos=0;
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}
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}
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@ -287,7 +290,7 @@ int Level_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
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} else if (ev->keyboard.keycode == ALLEGRO_KEY_DOWN) {
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} else if (ev->keyboard.keycode == ALLEGRO_KEY_DOWN) {
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game->level.derpy_y += 0.05;
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game->level.derpy_y += 0.05;
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}
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}
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if (game->level.derpy_y > 0.5) game->level.sheet_speed=2;
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if (game->level.derpy_y > 0.5) game->level.sheet_speed=1;
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else game->level.sheet_speed=0;
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else game->level.sheet_speed=0;
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}
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}
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}
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}
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