diff --git a/src/level.c b/src/level.c index 31b9c02..b812ef9 100644 --- a/src/level.c +++ b/src/level.c @@ -25,6 +25,8 @@ #include "level.h" #include "timeline.h" +// TODO: fix speeds to not depend on FPS + void Level_Passed(struct Game *game) { if (game->level.current_level<6) { int available = atoi(GetConfigOptionDefault("MuffinAttack", "level", "1")); @@ -100,6 +102,7 @@ void Level_Draw(struct Game *game) { al_draw_bitmap_region(game->level.derpy_walkcycle,al_get_bitmap_width(game->level.derpy)*(game->level.sheet_pos%game->level.sheet_cols),al_get_bitmap_height(game->level.derpy)*(game->level.sheet_pos/game->level.sheet_cols),al_get_bitmap_width(game->level.derpy), al_get_bitmap_height(game->level.derpy),0,0,0); if (game->level.sheet_speed) { game->level.sheet_tmp++; + if (game->level.sheet_speed==1) game->level.sheet_pos++; if (game->level.sheet_tmp%game->level.sheet_speed) game->level.sheet_pos++; if (game->level.sheet_pos>=game->level.sheet_cols*game->level.sheet_rows) game->level.sheet_pos=0; } @@ -287,7 +290,7 @@ int Level_Keydown(struct Game *game, ALLEGRO_EVENT *ev) { } else if (ev->keyboard.keycode == ALLEGRO_KEY_DOWN) { game->level.derpy_y += 0.05; } - if (game->level.derpy_y > 0.5) game->level.sheet_speed=2; + if (game->level.derpy_y > 0.5) game->level.sheet_speed=1; else game->level.sheet_speed=0; } }