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update rain sound effect for better loop and stereo panning
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1 changed files with 1 additions and 1 deletions
2
menu.c
2
menu.c
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@ -173,7 +173,7 @@ void Menu_Unload(struct Game *game) {
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void Menu_Load(struct Game *game) {
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al_play_sample(game->menu.sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_LOOP, NULL);
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al_play_sample(game->menu.rain_sample, 0.4, -0.3, 1.0, ALLEGRO_PLAYMODE_LOOP, NULL);
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al_play_sample(game->menu.rain_sample, 0.7, -0.3, 1.0, ALLEGRO_PLAYMODE_LOOP, NULL);
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ALLEGRO_EVENT ev;
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for(int fadeloop=0; fadeloop<256; fadeloop+=10){
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al_wait_for_event(game->event_queue, &ev);
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