From 08d9c34cb158aaebf9874f53c90dbfb7a7378040 Mon Sep 17 00:00:00 2001 From: Sebastian Krzyszkowiak Date: Fri, 17 Feb 2012 00:24:57 +0100 Subject: [PATCH] update rain sound effect for better loop and stereo panning --- menu.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/menu.c b/menu.c index 12d1fe9..ced1940 100644 --- a/menu.c +++ b/menu.c @@ -173,7 +173,7 @@ void Menu_Unload(struct Game *game) { void Menu_Load(struct Game *game) { al_play_sample(game->menu.sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_LOOP, NULL); - al_play_sample(game->menu.rain_sample, 0.4, -0.3, 1.0, ALLEGRO_PLAYMODE_LOOP, NULL); + al_play_sample(game->menu.rain_sample, 0.7, -0.3, 1.0, ALLEGRO_PLAYMODE_LOOP, NULL); ALLEGRO_EVENT ev; for(int fadeloop=0; fadeloop<256; fadeloop+=10){ al_wait_for_event(game->event_queue, &ev);