update rain sound effect for better loop and stereo panning

This commit is contained in:
Sebastian Krzyszkowiak 2012-02-17 00:24:57 +01:00
parent 234d9a68e2
commit 08d9c34cb1

2
menu.c
View file

@ -173,7 +173,7 @@ void Menu_Unload(struct Game *game) {
void Menu_Load(struct Game *game) { void Menu_Load(struct Game *game) {
al_play_sample(game->menu.sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_LOOP, NULL); al_play_sample(game->menu.sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_LOOP, NULL);
al_play_sample(game->menu.rain_sample, 0.4, -0.3, 1.0, ALLEGRO_PLAYMODE_LOOP, NULL); al_play_sample(game->menu.rain_sample, 0.7, -0.3, 1.0, ALLEGRO_PLAYMODE_LOOP, NULL);
ALLEGRO_EVENT ev; ALLEGRO_EVENT ev;
for(int fadeloop=0; fadeloop<256; fadeloop+=10){ for(int fadeloop=0; fadeloop<256; fadeloop+=10){
al_wait_for_event(game->event_queue, &ev); al_wait_for_event(game->event_queue, &ev);